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card
defect
skill
rare



skill

Multi-Cast

X
B
Evoke your next Orb X times.



skill

Multi-Cast+

X
B
Evoke your next Orb X+1 times.
It can be difficult to get a lot of value out of multi-cast. This card works best with dark orbs that have accumulated a lot of damage. It can also work well with plasma to generate a very high amount of energy. This energy can then be spent on an X cost card if you have one in hand.



attack

All For One

2
C
Deal 10 damage.
Put all Cost 0 cards from your discard pile into your hand.




power

Biased Cognition

1
A
Gain 4 Focus.
At the start of each turn, lose 1 Focus.




skill

Chaos

1
C-
Channel 1 random Orb.




skill

Consume

2
C+
Gain 2 Focus.
Lose 1 Orb Slot.




power

Defragment

1
B+
Gain 1 Focus.




skill

Double Energy

1
C+
Double your Energy.
Exhaust.




power

Echo Form

3
A+
The first card you play each turn is played twice.
Ethereal.




skill

Fusion

2
B-
Channel 1 Plasma.




attack

Meteor Strike

5
F+
Deal 24 damage.
Channel 3 Plasma.




skill

Rainbow

2
B-
Channel 1 Lightning, 1 Frost, and 1 Dark.
Exhaust.




skill

Recycle

1
C
Exhaust a card.
Gain
equal to its cost.




attack

Scrape

1
D+
Deal 7 damage.
Draw 4 cards.
Discard all cards drawn this way that do not cost 0.




skill

Skim

1
C+
Draw 3 cards.




power

Electrodynamics

2
B+
Lightning now hits ALL enemies.
Channel 2 Lightning.




skill

Madness

1
C
Reduce the cost of a random card in your hand cost to 0 this combat.
Exhaust.




power

Panache

0
D+
Every time you play 5 cards in a single turn, deal 10 damage to ALL enemies.




skill

Forethought

1
C-
Put a card from your hand on the bottom of your draw pile. It costs 0 until it is played.




power

Mayhem

2
D
At the start of your turn, play the top card of your draw pile.




attack

Barrage

1
B-
Deal 4 damage for each Channeled Orb.




power

Capacitor

1
B-
Gain 2 Orb slots.




skill

Dualcast

1
B-
Evoke your next Orb 2 times.




skill

Fission

0
B-
Remove all of your Orbs.
Gain
and draw 1 card for each Orb removed.
Exhaust.




power

Loop

1
B-
At the start of your turn, use the passive ability of your next Orb.




skill

Multi-Cast

X
B
Evoke your next Orb X times.




skill

Recursion

1
C-
Evoke your next Orb.
Channel the Orb that was just Evoked.




attack

Compile Driver

1
C+
Deal 7 damage.
Draw 1 card for each unique Orb you have.

Gold-Plated Cables
uncommon
Your rightmost Orb triggers its passive an additional time.
B+

Inserter
boss
Every 2 turns, gain 1 Orb Slot.
A

Runic Capacitor
shop
Start each combat with 3 additional Orb slots.
B
Letter Opener
uncommon
Every time you play 3 Skills in a single turn, deal 5 damage to ALL enemies.
B
Unceasing Top
rare
Whenever you have no cards in hand during your turn, draw a card.
C-
Snecko Eye
boss
Draw 2 additional cards each turn. Start each combat Confused.
A-
Velvet Choker
boss
Gain 1 Energy at the start of each turn. You cannot play more than 6 cards per turn.
A