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skill
Multi-Cast
X
B
Evoke your next Orb X times.
skill
Multi-Cast+
X
B
Evoke your next Orb X+1 times.
card
defect
skill
rare
It can be difficult to get a lot of value out of multi-cast. This card works best with dark orbs that have accumulated a lot of damage. It can also work well with plasma to generate a very high amount of energy. This energy can then be spent on an X cost card if you have one in hand.
attack
All For One
2
C
Deal 10 damage.
Put all Cost 0 cards from your discard pile into your hand.
power
Biased Cognition
1
A
Gain 4 Focus.
At the start of each turn, lose 1 Focus.
skill
Chaos
1
C-
Channel 1 random Orb.
skill
Consume
2
C+
Gain 2 Focus.
Lose 1 Orb Slot.
power
Defragment
1
B+
Gain 1 Focus.
skill
Double Energy
1
C+
Double your Energy.
Exhaust.
power
Echo Form
3
A+
The first card you play each turn is played twice.
Ethereal.
skill
Fusion
2
B-
Channel 1 Plasma.
attack
Meteor Strike
5
F+
Deal 24 damage.
Channel 3 Plasma.
skill
Rainbow
2
B-
Channel 1 Lightning, 1 Frost, and 1 Dark.
Exhaust.
skill
Recycle
1
C
Exhaust a card.
Gain equal to its cost.
attack
Scrape
1
D+
Deal 7 damage.
Draw 4 cards.
Discard all cards drawn this way that do not cost 0.
skill
Skim
1
C+
Draw 3 cards.
power
Electrodynamics
2
B+
Lightning now hits ALL enemies.
Channel 2 Lightning.
skill
Madness
1
C
Reduce the cost of a random card in your hand cost to 0 this combat.
Exhaust.
power
Panache
0
D+
Every time you play 5 cards in a single turn, deal 10 damage to ALL enemies.
skill
Forethought
1
C-
Put a card from your hand on the bottom of your draw pile. It costs 0 until it is played.
power
Mayhem
2
D
At the start of your turn, play the top card of your draw pile.
attack
Barrage
1
B-
Deal 4 damage for each Channeled Orb.
power
Capacitor
1
B-
Gain 2 Orb slots.
skill
Dualcast
1
B-
Evoke your next Orb 2 times.
skill
Fission
0
B-
Remove all of your Orbs.
Gain and draw 1 card for each Orb removed.
Exhaust.
power
Loop
1
B-
At the start of your turn, use the passive ability of your next Orb.
skill
Multi-Cast
X
B
Evoke your next Orb X times.
skill
Recursion
1
C-
Evoke your next Orb.
Channel the Orb that was just Evoked.
attack
Compile Driver
1
C+
Deal 7 damage.
Draw 1 card for each unique Orb you have.
Gold-Plated Cables
uncommon
Your rightmost Orb triggers its passive an additional time.
B+
Inserter
boss
Every 2 turns, gain 1 Orb Slot.
A
Runic Capacitor
shop
Start each combat with 3 additional Orb slots.
B
Letter Opener
uncommon
Every time you play 3 Skills in a single turn, deal 5 damage to ALL enemies.
B
Unceasing Top
rare
Whenever you have no cards in hand during your turn, draw a card.
C-
Snecko Eye
boss
Draw 2 additional cards each turn. Start each combat Confused.
A-
Velvet Choker
boss
Gain 1 Energy at the start of each turn. You cannot play more than 6 cards per turn.
A