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skill
Fission
0
B-
Remove all of your Orbs.
Gain and draw 1 card for each Orb removed.
Exhaust.
skill
Fission+
0
B-
Evoke all of your Orbs.
Gain and draw 1 card for each Orb Evoked.
Exhaust.
card
defect
skill
rare
Fission is a fairly decent get out of jail card. On a dangerous turn, it can evoke all of your orbs 2 deal a lot of damage and generate a lot of block. The problem is that you now no longer have your orbs, So you typically have to use the draw and energy gain effects to replace the orbs that you spent. This isn't usually a problem, but if you draw fission too early you will have no orbs to evoke in the first place. Note that I am assuming you have upgraded this card: if you pick this card you must upgrade it. No questions asked.
attack
All For One
2
C
Deal 10 damage.
Put all Cost 0 cards from your discard pile into your hand.
power
Biased Cognition
1
A
Gain 4 Focus.
At the start of each turn, lose 1 Focus.
skill
Consume
2
C+
Gain 2 Focus.
Lose 1 Orb Slot.
power
Defragment
1
B+
Gain 1 Focus.
attack
Meteor Strike
5
F+
Deal 24 damage.
Channel 3 Plasma.
attack
Scrape
1
D+
Deal 7 damage.
Draw 4 cards.
Discard all cards drawn this way that do not cost 0.
skill
Skim
1
C+
Draw 3 cards.
attack
Sunder
3
C
Deal 24 damage.
If this kills the enemy, gain .
power
Electrodynamics
2
B+
Lightning now hits ALL enemies.
Channel 2 Lightning.
power
Panache
0
D+
Every time you play 5 cards in a single turn, deal 10 damage to ALL enemies.
skill
Chrysalis
2
B-
Add 3 random Skills into your Draw Pile.
They cost 0 this combat.
Exhaust.
skill
Metamorphosis
2
B
Add 3 random Attacks into your Draw Pile.
They cost 0 this combat.
Exhaust.
skill
Beta
2
E
Shuffle an Omega into your draw pile.
Exhaust.
Data Disk
common
Start each combat with 1 Focus.
B+
Frozen Core
boss
Replaces Cracked Core. If you end your turn with empty Orb slots, channel 1 Frost.
A-
Happy Flower
common
Every 3 turns, gain 1 Energy.
C
Kunai
uncommon
Every time you play 3 Attacks in a single turn, gain 1 Dexterity.
C+
Letter Opener
uncommon
Every time you play 3 Skills in a single turn, deal 5 damage to ALL enemies.
B
Ornamental Fan
uncommon
Every time you play 3 Attacks in a single turn, gain 4 Block.
D+
Shuriken
uncommon
Every time you play 3 Attacks in a single turn, gain 1 Strength.
B
Toxic Egg
uncommon
Whenever you add a Skill card to your deck, it is Upgraded.
A
Frozen Eye
rare
When viewing your Draw Pile, the cards are now shown in order.
C
Ice Cream
rare
Energy is now conserved between turns.
A-
Sundial
rare
Every 3 times you shuffle your deck, gain 2 Energy.
C-
Unceasing Top
rare
Whenever you have no cards in hand during your turn, draw a card.
C-
The Abacus
shop
Gain 6 Block whenever you shuffle your draw pile.
D+
attack
Barrage
1
B-
Deal 4 damage for each Channeled Orb.
power
Capacitor
1
B-
Gain 2 Orb slots.
skill
Dualcast
1
B-
Evoke your next Orb 2 times.
skill
Fission
0
B-
Remove all of your Orbs.
Gain and draw 1 card for each Orb removed.
Exhaust.
power
Loop
1
B-
At the start of your turn, use the passive ability of your next Orb.
skill
Multi-Cast
X
B
Evoke your next Orb X times.
skill
Recursion
1
C-
Evoke your next Orb.
Channel the Orb that was just Evoked.
attack
Compile Driver
1
C+
Deal 7 damage.
Draw 1 card for each unique Orb you have.