and draw 1 card for each Orb removed.
Exhaust.
skill
Force Field
4
D
Costs 1 less for each Power card played this combat.
Gain 12 Block.
skill
Fusion
2
B-
Channel 1 Plasma.
skill
Glacier
2
B+
Gain 7 Block.
Channel 2 Frost.
power
Heatsinks
1
E+
Whenever you play a Power card, draw 1 card.
attack
Meteor Strike
5
F+
Deal 24 damage.
Channel 3 Plasma.
skill
Multi-Cast
X
B
Evoke your next Orb X times.
skill
Rainbow
2
B-
Channel 1 Lightning, 1 Frost, and 1 Dark.
Exhaust.
skill
Recursion
1
C-
Evoke your next Orb.
Channel the Orb that was just Evoked.
skill
Reprogram
1
D-
Lose 1 Focus.
Gain 1 Strength.
Gain 1 Dexterity.
power
Static Discharge
1
B+
Whenever you receive unblocked attack damage, Channel 1 Lightning.
power
Storm
1
E
Whenever you play a Power, Channel 1 Lightning.
skill
Tempest
X
C+
Channel X Lightning.
Exhaust.
skill
Zap
1
C-
Channel 1 Lightning.
Cracked Core
starter
At the start of each combat, Channel 1 Lightning.
C
Symbiotic Virus
uncommon
At the start of each combat, Channel 1 Dark.
B-
Nuclear Battery
boss
At the start of each combat, Channel 1 Plasma.
B+
Vajra
common
At the start of each combat, gain 1 Strength.
A
Frozen Egg
uncommon
Whenever you add a Power card to your deck, Upgrade it.
B+
Mummified Hand
uncommon
Whenever you play a Power, a random card in your hand costs 0 for the turn.
A-
Shuriken
uncommon
Every time you play 3 Attacks in a single turn, gain 1 Strength.
B
Bird-Faced Urn
rare
Whenever you play a Power, heal 2 HP.
A-
Gambling Chip
rare
At the start of each combat, discard any number of cards then draw that many.
A-
Snecko Eye
boss
Draw 2 additional cards each turn. Start each combat Confused.
A-
Velvet Choker
boss
Gain 1 Energy at the start of each turn. You cannot play more than 6 cards per turn.
A
Sling of Courage
shop
Start each Elite combat with 2 Strength.
D+
Pocketwatch
rare
Whenever you play 3 or less cards in a turn, draw 3 additional cards at the start of your next turn.
C-
Akabeko
common
Your first Attack each combat deals 8 additional damage.
C+