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card
ironclad
attack
common



attack

Clash

0
D-
Can only be played if every card in your hand is an Attack.
Deal 14 damage.



attack

Clash+

0
D-
Can only be played if every card in your hand is an Attack.
Deal 18 damage.
Although this card is powerful on earlier ascensions, as soon as Ascender’s Bane starts appearing in the deck this card becomes extremely unreliable. In theory, clash can be played so long as you play out the other skills and powers in your hand, but in practice this is often clunky, not optimal, or too expensive, and curses and status cards are often impossible to play out.
Kunai
uncommon
Every time you play 3 Attacks in a single turn, gain 1 Dexterity.
C+
Molten Egg
uncommon
Whenever you add an Attack card to your deck, it is Upgraded.
A-
Ornamental Fan
uncommon
Every time you play 3 Attacks in a single turn, gain 4 Block.
C-
Shuriken
uncommon
Every time you play 3 Attacks in a single turn, gain 1 Strength.
A-
Unceasing Top
rare
Whenever you have no cards in hand during your turn, draw a card.
D-
Nunchaku
rare
Every time you play 10 Attacks, gain 1 Energy.
B-



power

Evolve

1
C
Whenever you draw a Status, draw 1 card.




attack

Immolate

2
S-
Deal 21 damage to ALL enemies.
Shuffle a Burn into your discard pile.




skill

Power Through

1
C-
Add 2 Wounds to your hand.
Gain 15 Block.




attack

Reckless Charge

0
B-
Deal 7 damage.
Shuffle a Dazed into your draw pile.




attack

Wild Strike

1
C+
Deal 12 damage.
Shuffle a Wound into your draw pile.




curse

Ascender's Bane
Unplayable.
Ethereal.
Cannot be removed from your deck.



curse

Clumsy
Unplayable.
Ethereal.



curse

Decay
Unplayable.
At the end of your turn, take 2 damage.



curse

Doubt
Unplayable.
At the end of your turn, gain 1 Weak.



curse

Injury
Unplayable.



curse

Necronomicurse
Unplayable.
There is no escape from this Curse.



curse

Normality
Unplayable.
You cannot play more than 3 cards this turn.



curse

Pain
Unplayable.
While in hand, lose 1 HP when other cards are played.



curse

Parasite
Unplayable.
If transformed or removed from your deck, lose 3 Max HP.



curse

Regret
Unplayable.
At the end of your turn, lose 1 HP for each card in your hand.



curse

Writhe
Unplayable.
Innate.



curse

Shame
Unplayable.
At the end of your turn, gain 1 Frail.



curse

Pride
Innate.
At the end of your turn, place a copy of this card on top of your draw pile.



curse

Curse of the Bell
Unplayable.
Cannot be removed from your deck.