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skill
Doppelganger
X
D+
Next turn, draw X cards and gain X Energy.
skill
Doppelganger+
X
D+
Next turn, draw X+1 cards and gain X+1 Energy.
card
silent
skill
rare
Doppelganger is a way to make use of turns where you have dead hands. My main issue with it is that you should not be aiming to build a deck that has dead hands in the 1st place. It also contributes to the problem of giving you a dead hand, as the card does nothing on its own. I think the best use of this card is upgrading it and playing it for zero energy as a way to draw one card and gain one energy at the cost of one card in your hand this turn. strangely enough, it can synergise well with flechettes, as the additional draws allow you to have a big hand which likely has a lot of skills in. Burst allows you to play this card twice which can be good value, but this card mostly only synergises with Chemical X for obvious reasons. If you have Chemical X I would strongly consider taking this card.
power
A Thousand Cuts
2
B
Whenever you play a card, deal 1 damage to ALL enemies.
skill
Bullet Time
3
B+
You cannot draw any cards this turn.
Reduce the cost of cards in your hand to 0 this turn.
skill
Concentrate
0
E
Discard 3 cards.
Gain .
attack
Flechettes
1
D+
Deal 4 damage for each Skill in your hand.
attack
Grand Finale
0
E-
Can only be played if there are no cards in your draw pile.
Deal 50 damage to ALL enemies.
skill
Nightmare
3
B
Choose a card.
Next turn, add 3 copies of that card into your hand.
Exhaust.
skill
Outmaneuver
1
D+
Next turn gain .
skill
Phantasmal Killer
1
C+
On your next turn, your Attack damage is doubled.
skill
Setup
1
D
Place a card in your hand on top of your draw pile.
It cost 0 until it is played.
skill
Madness
1
C
Reduce the cost of a random card in your hand cost to 0 this combat.
Exhaust.
power
Panache
0
D+
Every time you play 5 cards in a single turn, deal 10 damage to ALL enemies.
skill
Forethought
1
C-
Put a card from your hand on the bottom of your draw pile. It costs 0 until it is played.
skill
Chrysalis
2
B-
Add 3 random Skills into your Draw Pile.
They cost 0 this combat.
Exhaust.
power
Mayhem
2
D
At the start of your turn, play the top card of your draw pile.
skill
Metamorphosis
2
B
Add 3 random Attacks into your Draw Pile.
They cost 0 this combat.
Exhaust.
skill
Beta
2
E
Shuffle an Omega into your draw pile.
Exhaust.
Happy Flower
common
Every 3 turns, gain 1 Energy.
C
Kunai
uncommon
Every time you play 3 Attacks in a single turn, gain 1 Dexterity.
S-
Ornamental Fan
uncommon
Every time you play 3 Attacks in a single turn, gain 4 Block.
C+
Shuriken
uncommon
Every time you play 3 Attacks in a single turn, gain 1 Strength.
S
Toxic Egg
uncommon
Whenever you add a Skill card to your deck, it is Upgraded.
A
Dead Branch
rare
Whenever you Exhaust a card, add a random card to your hand.
S
Frozen Eye
rare
When viewing your Draw Pile, the cards are now shown in order.
C+
Ice Cream
rare
Energy is now conserved between turns.
B+
Sundial
rare
Every 3 times you shuffle your deck, gain 2 Energy.
C
The Abacus
shop
Gain 6 Block whenever you shuffle your draw pile.
C-
Letter Opener
uncommon
Every time you play 3 Skills in a single turn, deal 5 damage to ALL enemies.
A
Unceasing Top
rare
Whenever you have no cards in hand during your turn, draw a card.
B-
Snecko Eye
boss
Draw 2 additional cards each turn. Start each combat Confused.
A-
Velvet Choker
boss
Gain 1 Energy at the start of each turn. You cannot play more than 6 cards per turn.
A-
Pocketwatch
rare
Whenever you play 3 or less cards in a turn, draw 3 additional cards at the start of your next turn.
C-