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attack
Perfected Strike
2
C-
Deal 6 damage.
Deals an additional +2 damage for ALL of your cards containing "Strike".
attack
Perfected Strike+
2
C-
Deal 6 damage.
Deals an additional +3 damage for ALL of your cards containing "Strike".
card
ironclad
attack
common
I would only consider taking this card on the first half of act one. As a base, it is 18 damage for 2 energy which is about average value. This is okay early but must be built around in the later stages of the game to remain relevant, or else removed. Perfected strike decks often end up with around 40 cards in, meaning that your draw can become quite unreliable. If playing a perfected strike deck, you should take all other perfected strikes that are offered as well. Consider running Headbutts to pull it back as many times as possible. This strategy is inconsistent and I would not recommend it at high ascension.
skill
Bloodletting
0
B-
Lose 3 HP.
Gain .
skill
Double Tap
1
B
This turn, your next Attack is played twice.
attack
Perfected Strike
2
C-
Deal 6 damage.
Deals an additional +2 damage for ALL of your cards containing "Strike".
attack
Pommel Strike
1
C-
Deal 9 damage.
Draw 1 card.
attack
Twin Strike
1
C+
Deal 5 damage twice.
attack
Wild Strike
1
C+
Deal 12 damage.
Shuffle a Wound into your draw pile.
Pen Nib
common
Every 10th Attack you play deals double damage.
A
Molten Egg
uncommon
Whenever you add an Attack card to your deck, it is Upgraded.
A-
Eternal Feather
uncommon
For every 5 cards in your deck, heal 3 HP whenever you enter a Rest Site.
B
Snecko Eye
boss
Draw 2 additional cards each turn. Start each combat Confused.
A
Velvet Choker
boss
Gain 1 Energy at the start of each turn. You cannot play more than 6 cards per turn.
A
Pocketwatch
rare
Whenever you play 3 or less cards in a turn, draw 3 additional cards at the start of your next turn.
C+
Strike Dummy
uncommon
Cards containing "Strike" deal 3 additional damage.
D+