"Go nuts" with our new playable character... 'The Peanut' Play now →
card
ironclad
power
rare



power

Demon Form

3
A
At the start of each turn, gain 2 Strength.



power

Demon Form+

3
A
At the start of each turn, gain 3 Strength.
Absolutely game winning in boss fights. Picking one is always a good idea, more than one is usually excessive. Goes great with Limit Break and Heavy Blade. Not always suitable for hallway fights.



attack

Heavy Blade

2
C
Deal 14 damage.
Strength affects Heavy Blade 3 times.




skill

Limit Break

1
D
Double your Strength.
Exhaust.




attack

Pummel

1
C
Deal 2 damage 4 times.
Exhaust.




attack

Reaper

2
A
Deal 4 damage to ALL enemies. Heal for unblocked damage.
Exhaust.




attack

Whirlwind

X
B+
Deal 5 damage to ALL enemies X times.




attack

Cleave

1
C
Deal 8 damage to ALL enemies.




skill

Dual Wield

1
D+
Create a copy of an Attack or Power card in your hand.




attack

Feed

1
S+
Deal 10 damage.
If Fatal, raise your Max HP by 3. Exhaust.




attack

Fiend Fire

2
B+
Exhaust your hand.
Deal 7 damage for each Exhausted card.
Exhaust.




skill

Havoc

1
C-
Play the top card of your draw pile and Exhaust it.




attack

Sword Boomerang

1
C-
Deal 3 damage to a random enemy 3 times.




attack

Thunderclap

1
C
Deal 4 damage and apply 1 Vulnerable to ALL enemies.




attack

Twin Strike

1
C+
Deal 5 damage twice.




attack

Dramatic Entrance

0
A+
Innate.
Deal 8 damage to ALL enemies.
Exhaust.




attack

Ritual Dagger

1
C+
Deal 15 Damage.
If this kills an enemy, permanently increase this card's damage by 3.
Exhaust.




skill

Forethought

1
C-
Put a card from your hand on the bottom of your draw pile. It costs 0 until it is played.




power

Mayhem

2
D
At the start of your turn, play the top card of your draw pile.

Bottled Tornado
uncommon
Upon pick up, choose a Power card. At the start of each combat, this card will be in your hand.
B+
Frozen Egg
uncommon
Whenever you add a Power card to your deck, Upgrade it.
B+
Mummified Hand
uncommon
Whenever you play a Power, a random card in your hand costs 0 for the turn.
B-
Bird-Faced Urn
rare
Whenever you play a Power, heal 2 HP.
B-
Gambling Chip
rare
At the start of each combat, discard any number of cards then draw that many.
A-
Snecko Eye
boss
Draw 2 additional cards each turn. Start each combat Confused.
A
Velvet Choker
boss
Gain 1 Energy at the start of each turn. You cannot play more than 6 cards per turn.
A

Pocketwatch
rare
Whenever you play 3 or less cards in a turn, draw 3 additional cards at the start of your next turn.
C+