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card
ironclad
power
rare
Absolutely game winning in boss fights. Picking one is always a good idea, more than one is usually excessive. Goes great with Limit Break and Heavy Blade. Not always suitable for hallway fights.

Bottled Tornado
uncommon
Upon pick up, choose a Power card. At the start of each combat, this card will be in your hand.
B+

Frozen Egg
uncommon
Whenever you add a Power card to your deck, Upgrade it.
B+

Mummified Hand
uncommon
Whenever you play a Power, a random card in your hand costs 0 for the turn.
B-

Bird-Faced Urn
rare
Whenever you play a Power, heal 2 HP.
B-

Gambling Chip
rare
At the start of each combat, discard any number of cards then draw that many.
A-

Snecko Eye
boss
Draw 2 additional cards each turn. Start each combat Confused.
A

Velvet Choker
boss
Gain 1 Energy at the start of each turn. You cannot play more than 6 cards per turn.
A

Pocketwatch
rare
Whenever you play 3 or less cards in a turn, draw 3 additional cards at the start of your next turn.
C+