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attack
Dash
2
A-
Gain 10 Block.
Deal 10 damage.
attack
Dash+
2
A-
Gain 13 Block.
Deal 13 damage.
card
silent
attack
uncommon
Dash, like iron wave, is a decent pick in act one because it is so strong versus the gremlin nob. Also, due to its large numbers, it is not as greatly affected by lagavulin’s debuff. Again, it benefits from strength and dexterity but not quite as efficiently as iron wave does. I would be happy to pick one or two of these up over the course of my run.
Bronze Scales
common
Start each combat with 3 Thorns.
B-
Pen Nib
common
Every 10th Attack you play deals double damage.
A-
Mercury Hourglass
uncommon
At the start of your turn, deal 3 damage to ALL enemies.
C
Molten Egg
uncommon
Whenever you add an Attack card to your deck, it is Upgraded.
A-
Runic Dodecahedron
uncommon
If your HP is full, gain 1 Energy at the start of each turn.
D-
Calipers
rare
At the start of your turn, lose 15 Block rather than all of your Block.
C+
Thread and Needle
rare
At the start of each combat, gain 4 Plated Armor.
A+
Torii
rare
Whenever you would receive 5 or less unblocked Attack damage, reduce it to 1.
C+
Snecko Eye
boss
Draw 2 additional cards each turn. Start each combat Confused.
A-
Velvet Choker
boss
Gain 1 Energy at the start of each turn. You cannot play more than 6 cards per turn.
A-
Turnip
rare
You can no longer become Frail.
B
Pocketwatch
rare
Whenever you play 3 or less cards in a turn, draw 3 additional cards at the start of your next turn.
C-