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attack
Sneaky Strike
2
E
Deal 12 damage.
If you have discarded a card this turn, gain .
attack
Sneaky Strike+
2
E
Deal 16 damage.
If you have discarded a card this turn, gain .
card
silent
attack
common
Being able to deal 12 damage for zero energy is very tempting. It is however fairly difficult to ensure that you can play your one energy discard effect before playing this card in order to trigger the energy refund in the correct order. If you are playing a discard deck or have three or more discard cards in your deck anyway, this card can become fairly reliable, however its upside is fairly negligible for its difficult to set up. Note that tools of the trade and well laid plans allow you to always benefit from the discounted cost.
skill
Acrobatics
1
B-
Draw 3 cards.
Discard 1 card.
attack
All-Out Attack
1
B-
Deal 10 damage to ALL enemies.
Discard 1 card at random.
skill
Calculated Gamble
0
B-
Discard your hand, then draw that many cards.
Exhaust.
skill
Concentrate
0
E
Discard 3 cards.
Gain .
attack
Dagger Throw
1
B-
Deal 9 damage.
Draw 1 card.
Discard 1 card.
attack
Eviscerate
3
E
Costs 1 less Energy for each card discarded this turn.
Deal 7 damage three times.
skill
Prepared
0
C
Draw 1 card.
Discard 1 card.
skill
Setup
1
D
Place a card in your hand on top of your draw pile.
It cost 0 until it is played.
skill
Storm of Steel
1
B-
Discard your hand.
Add 1 Shiv to your hand for each card discarded.
skill
Survivor
1
B+
Gain 8 Block.
Discard a card.
attack
Unload
1
B
Deal 14 damage.
Discard all non-Attack cards.
Tingsha
rare
Whenever you discard a card during your turn, deal 3 damage to a random enemy for each card discarded.
C+
Hovering Kite
boss
The first time you discard a card each turn, gain [energy].
B+
Pen Nib
common
Every 10th Attack you play deals double damage.
A-
Molten Egg
uncommon
Whenever you add an Attack card to your deck, it is Upgraded.
A-
Gambling Chip
rare
At the start of each combat, discard any number of cards then draw that many.
A
Snecko Eye
boss
Draw 2 additional cards each turn. Start each combat Confused.
A-
Velvet Choker
boss
Gain 1 Energy at the start of each turn. You cannot play more than 6 cards per turn.
A-
Pocketwatch
rare
Whenever you play 3 or less cards in a turn, draw 3 additional cards at the start of your next turn.
C-
Strike Dummy
uncommon
Cards containing "Strike" deal 3 additional damage.
D