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ironclad skill baseOfferingrare frame

skill

Offering

ironclad mana

0

A+

Lose 6 HP.
Gain .
Draw 3 cards.
Exhaust.

ironclad skill baseOfferingrare frame

skill

Offering+

ironclad mana

0

A+

Lose 6 HP.
Gain .
Draw 5 cards.
Exhaust.

Offering

card

ironclad

skill

rare

What we think of offering

Offering is a card with a very powerful effect but a pretty huge downside. Although it provides a lot of options through its additional draw and energy gain, it completely negates the healing that you get from your relic. As long as the effect is preventing you from taking six damage in the long room, for example by providing additional energy for block or by ensuring a monster is dead before it deals a high damaging attack, then you are using this card effectively. I would generally recommend having at least one additional source of healing to make this card worth the risk. It is possible to abstain from playing it uncertain fights that are low threat, but this usually feels terrible as ironclad doesn't typically have many options for drawing anyway.

relic synergies