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attack
Predator
2
B+
Deal 15 damage.
Next turn, draw 2 additional cards.
attack
Predator+
2
B+
Deal 20 damage.
Next turn, draw 2 additional cards.
card
silent
attack
uncommon
Predator is a high damage mid cost attack for the silent that comes with some utility that might seem more fitting for the ironclad. Although it is fairly expensive which is uncommon for the silent, predator is actually extremely affective versus The Gremlin Nob and Lagavulin. The gremlin nob requires you to draw more cards in order to be able to make the most of your energy on every turn and this card allows you to do this whilst playing an attack. Lagavulin on the other hand reduces your strength which can render your strikes completely ineffective after nine turns. However due to the high damage total of the predator cards they are still able to do around 8 or 9 damage at this point. Predator pairs well with zero cost cards such as neutralise or slice as early on you are not going to be able to play all of the 7 cards that you will draw on the turn after this card is played.
attack
Flechettes
1
D+
Deal 4 damage for each Skill in your hand.
attack
Flying Knee
1
B-
Deal 8 damage.
Next turn gain .
attack
Heel Hook
1
D
Deal 5 damage.
If the enemy has Weak, Gain and draw 1 card.
skill
Outmaneuver
1
D+
Next turn gain .
skill
Phantasmal Killer
1
C+
On your next turn, your Attack damage is doubled.
skill
Setup
1
D
Place a card in your hand on top of your draw pile.
It cost 0 until it is played.
skill
Tactician
E+
Unplayable.
If this card is discarded from your hand, gain .
skill
Madness
1
C
Reduce the cost of a random card in your hand cost to 0 this combat.
Exhaust.
power
Panache
0
D+
Every time you play 5 cards in a single turn, deal 10 damage to ALL enemies.
skill
Chrysalis
2
B-
Add 3 random Skills into your Draw Pile.
They cost 0 this combat.
Exhaust.
skill
Metamorphosis
2
B
Add 3 random Attacks into your Draw Pile.
They cost 0 this combat.
Exhaust.
skill
Beta
2
E
Shuffle an Omega into your draw pile.
Exhaust.
Ancient Tea Set
common
Whenever you enter a Rest Site, start the next combat with 2 Energy.
C-
Art of War
common
If you do not play any Attacks during your turn, gain an extra Energy next turn.
C
Happy Flower
common
Every 3 turns, gain 1 Energy.
C
Lantern
common
Gain 1 Energy on the first turn of each combat.
B+
Pen Nib
common
Every 10th Attack you play deals double damage.
A-
Gremlin Horn
uncommon
Whenever an enemy dies, gain 1 Energy and draw 1 card.
D+
Molten Egg
uncommon
Whenever you add an Attack card to your deck, it is Upgraded.
A-
Runic Dodecahedron
uncommon
If your HP is full, gain 1 Energy at the start of each turn.
D-
Frozen Eye
rare
When viewing your Draw Pile, the cards are now shown in order.
C+
Sundial
rare
Every 3 times you shuffle your deck, gain 2 Energy.
C
Ectoplasm
boss
Gain 1 Energy at the start of each turn. You can no longer gain Gold.
A-
Philosopher's Stone
boss
Gain 1 Energy at the start of each turn. ALL enemies start with 1 Strength.
B
Snecko Eye
boss
Draw 2 additional cards each turn. Start each combat Confused.
A-
Sozu
boss
Gain 1 Energy at the start of each turn. You can no longer use potions.
A
Busted Crown
boss
Gain 1 Energy at the start of each turn. On Card Reward screens, you have 2 fewer cards to choose from.
A+
Fusion Hammer
boss
Gain 1 Energy at the start of each turn. You can no longer Smith at Rest Sites.
A
Coffee Dripper
boss
Gain 1 Energy at the start of each turn. You can no longer Rest at Rest Sites.
B
Nunchaku
rare
Every time you play 10 Attacks, gain 1 Energy.
B+
The Abacus
shop
Gain 6 Block whenever you shuffle your draw pile.
C-
Pocketwatch
rare
Whenever you play 3 or less cards in a turn, draw 3 additional cards at the start of your next turn.
C-
Slaver's Collar
boss
During Boss and Elite combats, gain [energy] at the start of your turn.
B-
skill
Adrenaline
0
S+
Gain .
Draw 2 cards.
Exhaust.
attack
Backstab
0
A-
Innate.
Deal 11 damage.
Exhaust.
skill
Calculated Gamble
0
B-
Discard your hand, then draw that many cards.
Exhaust.
skill
Concentrate
0
E
Discard 3 cards.
Gain .
skill
Deflect
0
C
Gain 4 Block.
skill
Doppelganger
X
D+
Next turn, draw X cards and gain X Energy.
attack
Endless Agony
0
C+
Whenever you draw this card, add a copy of it to your hand.
Deal 4 damage.
Exhaust.
skill
Escape Plan
0
C
Draw 1 card.
If the card is a Skill, gain 3 Block.
attack
Grand Finale
0
E-
Can only be played if there are no cards in your draw pile.
Deal 50 damage to ALL enemies.
skill
Malaise
X
A
Enemy loses X Strength. Apply X Weak.
Exhaust.
attack
Masterful Stab
0
B-
Cost 1 additional for each time you lose HP this combat.
Deal 12 Damage.
attack
Neutralize
0
B
Deal 3 damage.
Apply 1 Weak.
skill
Prepared
0
C
Draw 1 card.
Discard 1 card.
attack
Skewer
X
B+
Deal 7 damage X times.
attack
Slice
0
B-
Deal 6 damage.
skill
Bandage Up
0
S-
Heal 4 HP.
Exhaust.
skill
Blind
0
C+
Apply 2 Weak.
skill
Dark Shackles
0
A-
Enemy loses 9 Strength for the rest of this turn.
Exhaust.
skill
Deep Breath
0
D
Shuffle your discard pile into your draw pile.
Draw 1 card.
attack
Dramatic Entrance
0
A+
Innate.
Deal 8 damage to ALL enemies.
Exhaust.
skill
Enlightenment
0
D+
Reduce the cost of cards in your hand to 1 this turn.
skill
Finesse
0
C
Gain 2 Block.
Draw 1 card.
attack
Flash of Steel
0
C+
Deal 3 damage.
Draw 1 card.
skill
Good Instincts
0
C+
Gain 6 Block.
skill
J.A.X.
0
B+
Lose 3 HP.
Gain 2 Strength.
skill
Jack Of All Trades
0
C
Add 1 random Colorless card to your hand.
Exhaust.
skill
Master of Strategy
0
A+
Draw 3 cards.
Exhaust.
skill
Panacea
0
B-
Gain 1 Artifact.
Exhaust.
skill
Purity
0
D-
Choose and exhaust 3 cards in your hand.
Exhaust.
skill
Secret Technique
0
A
Choose a Skill from your draw pile and place it into your hand.
Exhaust.
skill
Secret Weapon
0
A
Choose an Attack from your draw pile and place it into your hand.
Exhaust.
attack
Shiv
0
B
Deal 4 damage.
Exhaust.
attack
Swift Strike
0
C
Deal 7 damage.
skill
Thinking Ahead
0
B
Draw 2 cards.
Place a card from your hand on top of your draw pile.
Exhaust.
skill
Transmutation
X
C+
Add X random Colorless cards into your hand.
They cost 0 this turn.
Exhaust.
skill
Trip
0
C+
Apply 2 Vulnerable.
skill
Impatience
0
C
If you have no Attack cards in your hand, draw 2 cards.
skill
Panic Button
0
C+
Gain 30 Block.
You cannot gain Block from cards for the next 2 turns.
Exhaust.
skill
Violence
0
B-
Place 3 random Attack cards from your draw pile into your hand.
Exhaust.
skill
Insight
0
S-
Retain.
Draw 2 cards.
Exhaust.
skill
Miracle
0
A
Retain.
Gain .
Exhaust.
attack
Through Violence
0
S+
Retain.
Deal 20 damage.
Exhaust.