.
attack
Heel Hook
1
D
Deal 5 damage.
If the enemy has Weak, Gain and draw 1 card.
skill
Outmaneuver
1
D+
Next turn gain
.
skill
Phantasmal Killer
1
C+
On your next turn, your Attack damage is doubled.
skill
Setup
1
D
Place a card in your hand on top of your draw pile.
It cost 0 until it is played.
skill
Tactician
E+
Unplayable.
If this card is discarded from your hand, gain .
skill
Madness
1
C
Reduce the cost of a random card in your hand cost to 0 this combat.
Exhaust.
power
Panache
0
D+
Every time you play 5 cards in a single turn, deal 10 damage to ALL enemies.
skill
Chrysalis
2
B-
Add 3 random Skills into your Draw Pile.
They cost 0 this combat.
Exhaust.
skill
Metamorphosis
2
B
Add 3 random Attacks into your Draw Pile.
They cost 0 this combat.
Exhaust.
skill
Beta
2
E
Shuffle an Omega into your draw pile.
Exhaust.
Ancient Tea Set
common
Whenever you enter a Rest Site, start the next combat with 2 Energy.
C-
Art of War
common
If you do not play any Attacks during your turn, gain an extra Energy next turn.
C
Happy Flower
common
Every 3 turns, gain 1 Energy.
C
Lantern
common
Gain 1 Energy on the first turn of each combat.
B+
Pen Nib
common
Every 10th Attack you play deals double damage.
A-
Gremlin Horn
uncommon
Whenever an enemy dies, gain 1 Energy and draw 1 card.
D+
Molten Egg
uncommon
Whenever you add an Attack card to your deck, it is Upgraded.
A-
Runic Dodecahedron
uncommon
If your HP is full, gain 1 Energy at the start of each turn.
D-
Frozen Eye
rare
When viewing your Draw Pile, the cards are now shown in order.
C+
Sundial
rare
Every 3 times you shuffle your deck, gain 2 Energy.
C
Ectoplasm
boss
Gain 1 Energy at the start of each turn. You can no longer gain Gold.
A-
Philosopher's Stone
boss
Gain 1 Energy at the start of each turn. ALL enemies start with 1 Strength.
B
Snecko Eye
boss
Draw 2 additional cards each turn. Start each combat Confused.
A-
Sozu
boss
Gain 1 Energy at the start of each turn. You can no longer use potions.
A
Busted Crown
boss
Gain 1 Energy at the start of each turn. On Card Reward screens, you have 2 fewer cards to choose from.
A+
Fusion Hammer
boss
Gain 1 Energy at the start of each turn. You can no longer Smith at Rest Sites.
A
Coffee Dripper
boss
Gain 1 Energy at the start of each turn. You can no longer Rest at Rest Sites.
B
Nunchaku
rare
Every time you play 10 Attacks, gain 1 Energy.
B+
The Abacus
shop
Gain 6 Block whenever you shuffle your draw pile.
C-
Pocketwatch
rare
Whenever you play 3 or less cards in a turn, draw 3 additional cards at the start of your next turn.
C-
Slaver's Collar
boss
During Boss and Elite combats, gain [energy] at the start of your turn.
B-
skill
Adrenaline
0
S+
Gain .
Draw 2 cards.
Exhaust.
attack
Backstab
0
A-
Innate.
Deal 11 damage.
Exhaust.
skill
Calculated Gamble
0
B-
Discard your hand, then draw that many cards.
Exhaust.
skill
Concentrate
0
E
Discard 3 cards.
Gain
.
skill
Deflect
0
C
Gain 4 Block.
skill
Doppelganger
X
D+
Next turn, draw X cards and gain X Energy.
attack
Endless Agony
0
C+
Whenever you draw this card, add a copy of it to your hand.
Deal 4 damage.
Exhaust.
skill
Escape Plan
0
C
Draw 1 card.
If the card is a Skill, gain 3 Block.
attack
Grand Finale
0
E-
Can only be played if there are no cards in your draw pile.
Deal 50 damage to ALL enemies.
skill
Malaise
X
A
Enemy loses X Strength. Apply X Weak.
Exhaust.
attack
Masterful Stab
0
B-
Cost 1 additional for each time you lose HP this combat.
Deal 12 Damage.
attack
Neutralize
0
B
Deal 3 damage.
Apply 1 Weak.
skill
Prepared
0
C
Draw 1 card.
Discard 1 card.
attack
Skewer
X
B+
Deal 7 damage X times.
attack
Slice
0
B-
Deal 6 damage.
skill
Bandage Up
0
S-
Heal 4 HP.
Exhaust.
skill
Blind
0
C+
Apply 2 Weak.
skill
Dark Shackles
0
A-
Enemy loses 9 Strength for the rest of this turn.
Exhaust.
skill
Deep Breath
0
D
Shuffle your discard pile into your draw pile.
Draw 1 card.
attack
Dramatic Entrance
0
A+
Innate.
Deal 8 damage to ALL enemies.
Exhaust.
skill
Enlightenment
0
D+
Reduce the cost of cards in your hand to 1 this turn.
skill
Finesse
0
C
Gain 2 Block.
Draw 1 card.
attack
Flash of Steel
0
C+
Deal 3 damage.
Draw 1 card.
skill
Good Instincts
0
C+
Gain 6 Block.
skill
J.A.X.
0
B+
Lose 3 HP.
Gain 2 Strength.
skill
Jack Of All Trades
0
C
Add 1 random Colorless card to your hand.
Exhaust.
skill
Master of Strategy
0
A+
Draw 3 cards.
Exhaust.
skill
Panacea
0
B-
Gain 1 Artifact.
Exhaust.
skill
Purity
0
D-
Choose and exhaust 3 cards in your hand.
Exhaust.
skill
Secret Technique
0
A
Choose a Skill from your draw pile and place it into your hand.
Exhaust.
skill
Secret Weapon
0
A
Choose an Attack from your draw pile and place it into your hand.
Exhaust.
attack
Shiv
0
B
Deal 4 damage.
Exhaust.
attack
Swift Strike
0
C
Deal 7 damage.
skill
Thinking Ahead
0
B
Draw 2 cards.
Place a card from your hand on top of your draw pile.
Exhaust.
skill
Transmutation
X
C+
Add X random Colorless cards into your hand.
They cost 0 this turn.
Exhaust.
skill
Trip
0
C+
Apply 2 Vulnerable.
skill
Impatience
0
C
If you have no Attack cards in your hand, draw 2 cards.
skill
Panic Button
0
C+
Gain 30 Block.
You cannot gain Block from cards for the next 2 turns.
Exhaust.
skill
Violence
0
B-
Place 3 random Attack cards from your draw pile into your hand.
Exhaust.
skill
Insight
0
S-
Retain.
Draw 2 cards.
Exhaust.
skill
Miracle
0
A
Retain.
Gain .
Exhaust.
attack
Through Violence
0
S+
Retain.
Deal 20 damage.
Exhaust.