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power
Tools of the Trade
1
B+
At the start of your turn, draw 1 card and discard 1 card.
power
Tools of the Trade+
0
B+
At the start of your turn, draw 1 card and discard 1 card.
card
silent
power
rare
Tools of the trade is a powerful and reliable power for the silent, although its effects are not usually game winning. Note that it also works exceptionally well with discard effects and cards that work by being discarded, such as a tactician and reflex. Even in decks that do not at all rely upon the discard effect, it can guarantee a decent hand and many times you are able to just discard a defend or strike or some card that is not relevant to this turn without any worry. This card obviously has incredible synergy with hovering kite.
attack
Eviscerate
3
E
Costs 1 less Energy for each card discarded this turn.
Deal 7 damage three times.
skill
Reflex
E+
Unplayable.
If this card is discarded from your hand, draw 2 cards.
attack
Sneaky Strike
2
E
Deal 12 damage.
If you have discarded a card this turn, gain .
skill
Tactician
E+
Unplayable.
If this card is discarded from your hand, gain .
skill
Concentrate
0
E
Discard 3 cards.
Gain .
attack
Flechettes
1
D+
Deal 4 damage for each Skill in your hand.
attack
Grand Finale
0
E-
Can only be played if there are no cards in your draw pile.
Deal 50 damage to ALL enemies.
skill
Nightmare
3
B
Choose a card.
Next turn, add 3 copies of that card into your hand.
Exhaust.
skill
Phantasmal Killer
1
C+
On your next turn, your Attack damage is doubled.
power
Panache
0
D+
Every time you play 5 cards in a single turn, deal 10 damage to ALL enemies.
skill
Apparition
1
A-
Gain 1 Intangible.
Exhaust.
Ethereal.
skill
Chrysalis
2
B-
Add 3 random Skills into your Draw Pile.
They cost 0 this combat.
Exhaust.
skill
Metamorphosis
2
B
Add 3 random Attacks into your Draw Pile.
They cost 0 this combat.
Exhaust.
skill
Beta
2
E
Shuffle an Omega into your draw pile.
Exhaust.
curse
Ascender's Bane
Unplayable.
Ethereal.
Cannot be removed from your deck.
curse
Clumsy
Unplayable.
Ethereal.
curse
Decay
Unplayable.
At the end of your turn, take 2 damage.
curse
Doubt
Unplayable.
At the end of your turn, gain 1 Weak.
curse
Injury
Unplayable.
curse
Necronomicurse
Unplayable.
There is no escape from this Curse.
curse
Normality
Unplayable.
You cannot play more than 3 cards this turn.
curse
Pain
Unplayable.
While in hand, lose 1 HP when other cards are played.
curse
Parasite
Unplayable.
If transformed or removed from your deck, lose 3 Max HP.
curse
Writhe
Unplayable.
Innate.
curse
Shame
Unplayable.
At the end of your turn, gain 1 Frail.
curse
Pride
Innate.
At the end of your turn, place a copy of this card on top of your draw pile.
curse
Curse of the Bell
Unplayable.
Cannot be removed from your deck.
Happy Flower
common
Every 3 turns, gain 1 Energy.
C
Frozen Egg
uncommon
Whenever you add a Power card to your deck, Upgrade it.
B+
Mummified Hand
uncommon
Whenever you play a Power, a random card in your hand costs 0 for the turn.
B-
Bird-Faced Urn
rare
Whenever you play a Power, heal 2 HP.
B+
Frozen Eye
rare
When viewing your Draw Pile, the cards are now shown in order.
C+
Gambling Chip
rare
At the start of each combat, discard any number of cards then draw that many.
A
Sundial
rare
Every 3 times you shuffle your deck, gain 2 Energy.
C
Runic Pyramid
boss
At the end of your turn, you no longer discard your hand.
B
The Abacus
shop
Gain 6 Block whenever you shuffle your draw pile.
C-