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relic
any
boss

Velvet Choker
boss
Gain 1 Energy at the start of each turn. You cannot play more than 6 cards per turn.
A
A-
A
A-

Kunai
uncommon
Every time you play 3 Attacks in a single turn, gain 1 Dexterity.
C+
S-
C+
B-

Ornamental Fan
uncommon
Every time you play 3 Attacks in a single turn, gain 4 Block.
C-
C+
D+
C-

Shuriken
uncommon
Every time you play 3 Attacks in a single turn, gain 1 Strength.
A-
S
B
A

Ice Cream
rare
Energy is now conserved between turns.
B-
B+
A-
B+

Kunai
uncommon
Every time you play 3 Attacks in a single turn, gain 1 Dexterity.
C+
S-
C+
B-

Ornamental Fan
uncommon
Every time you play 3 Attacks in a single turn, gain 4 Block.
C-
C+
D+
C-

Shuriken
uncommon
Every time you play 3 Attacks in a single turn, gain 1 Strength.
A-
S
B
A

Ice Cream
rare
Energy is now conserved between turns.
B-
B+
A-
B+

Bag of Preparation
common
At the start of each combat, draw 2 additional cards.
B
B-
B+
B+

Pen Nib
common
Every 10th Attack you play deals double damage.
A
A-
B
A

Centennial Puzzle
uncommon
The first time you lose HP each combat, draw 3 cards.
B
B-
B-
B-

Gremlin Horn
uncommon
Whenever an enemy dies, gain 1 Energy and draw 1 card.
B+
D+
D+
B+

Toolbox
uncommon
At the start of each combat, add a random colorless card to your hand.
C-
C-
C-
C-

Dead Branch
rare
Whenever you Exhaust a card, add a random card to your hand.
S+
S
B-
S

Unceasing Top
rare
Whenever you have no cards in hand during your turn, draw a card.
D-
B-
C-
B-

Runic Pyramid
boss
At the end of your turn, you no longer discard your hand.
A-
B
B-
B-

Snecko Eye
boss
Draw 2 additional cards each turn. Start each combat Confused.
A
A-
A-
A-

Pocketwatch
rare
Whenever you play 3 or less cards in a turn, draw 3 additional cards at the start of your next turn.
C+
C-
C-
C-

Ink Bottle
uncommon
Whenever you play 10 cards, draw 1 card.
D
D+
D
D

Bag of Preparation
common
At the start of each combat, draw 2 additional cards.
B
B-
B+
B+

Pen Nib
common
Every 10th Attack you play deals double damage.
A
A-
B
A

Centennial Puzzle
uncommon
The first time you lose HP each combat, draw 3 cards.
B
B-
B-
B-

Gremlin Horn
uncommon
Whenever an enemy dies, gain 1 Energy and draw 1 card.
B+
D+
D+
B+

Toolbox
uncommon
At the start of each combat, add a random colorless card to your hand.
C-
C-
C-
C-

Dead Branch
rare
Whenever you Exhaust a card, add a random card to your hand.
S+
S
B-
S

Unceasing Top
rare
Whenever you have no cards in hand during your turn, draw a card.
D-
B-
C-
B-

Runic Pyramid
boss
At the end of your turn, you no longer discard your hand.
A-
B
B-
B-

Snecko Eye
boss
Draw 2 additional cards each turn. Start each combat Confused.
A
A-
A-
A-

Pocketwatch
rare
Whenever you play 3 or less cards in a turn, draw 3 additional cards at the start of your next turn.
C+
C-
C-
C-

Ink Bottle
uncommon
Whenever you play 10 cards, draw 1 card.
D
D+
D
D