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attack
Rampage
1
C
Deal 8 damage.
Every time this card is played, increase its damage by 5 for this combat.
attack
Rampage+
1
C
Deal 8 damage.
Every time this card is played, increase its damage by 8 for this combat.
card
ironclad
attack
uncommon
Can be a win condition if the deck focuses on replaying this card repeatedly, but this strategy is inconsistent at higher ascension. Best in slim decks or decks that exhaust. Can be a useful tool against Hexaghost for example if your deck is low on dps.
skill
Battle Trance
0
A
Draw 3 cards.
You cannot draw additional cards this turn.
power
Brutality
0
B-
At the start of your turn, lose 1 HP and draw 1 card.
attack
Carnage
2
B+
Ethereal.
Deal 20 damage.
power
Corruption
3
A+
Skills cost 0.
Whenever you play a Skill, Exhaust it.
power
Dark Embrace
2
D+
Whenever a card is Exhausted, draw 1 card.
skill
Disarm
1
A
Enemy loses 2 Strength.
Exhaust.
skill
Exhume
1
C
Choose an Exhausted card and put it in your hand.
Exhaust.
attack
Fiend Fire
2
B+
Exhaust your hand.
Deal 7 damage for each Exhausted card.
Exhaust.
skill
Ghostly Armor
1
B
Ethereal.
Gain 10 Block.
skill
Havoc
1
C-
Play the top card of your draw pile and Exhaust it.
skill
Impervious
2
B+
Gain 30 Block.
Exhaust.
skill
Intimidate
0
C-
Apply 1 Weak to ALL enemies.
Exhaust.
skill
Limit Break
1
D
Double your Strength.
Exhaust.
skill
Offering
0
A+
Lose 6 HP.
Gain .
Draw 3 cards.
Exhaust.
attack
Pommel Strike
1
C-
Deal 9 damage.
Draw 1 card.
attack
Pummel
1
C
Deal 2 damage 4 times.
Exhaust.
skill
Second Wind
1
D+
Exhaust all non-Attack cards in your hand and gain 5 Block for each.
skill
Seeing Red
1
B
Gain .
Exhaust.
skill
Sentinel
1
E+
Gain 5 Block.
If this card is Exhausted, gain .
attack
Sever Soul
2
C+
Exhaust all non-Attack cards in your hand.
Deal 16 damage.
skill
Shockwave
2
B+
Apply 3 Weak and Vulnerable to ALL enemies.
Exhaust
skill
Shrug It Off
1
A-
Gain 8 Block.
Draw 1 card.
skill
True Grit
1
C
Gain 7 Block.
Exhaust a random card from your hand.
skill
Warcry
0
B-
Draw a card.
Place a card from your hand on top of your draw pile.
Exhaust.
skill
Bandage Up
0
S-
Heal 4 HP.
Exhaust.
skill
Dark Shackles
0
A-
Enemy loses 9 Strength for the rest of this turn.
Exhaust.
skill
Deep Breath
0
D
Shuffle your discard pile into your draw pile.
Draw 1 card.
attack
Dramatic Entrance
0
A+
Innate.
Deal 8 damage to ALL enemies.
Exhaust.
skill
Finesse
0
C
Gain 2 Block.
Draw 1 card.
attack
Flash of Steel
0
C+
Deal 3 damage.
Draw 1 card.
skill
J.A.X.
0
B+
Lose 3 HP.
Gain 2 Strength.
skill
Madness
1
C
Reduce the cost of a random card in your hand cost to 0 this combat.
Exhaust.
skill
Master of Strategy
0
A+
Draw 3 cards.
Exhaust.
skill
Panacea
0
B-
Gain 1 Artifact.
Exhaust.
skill
Purity
0
D-
Choose and exhaust 3 cards in your hand.
Exhaust.
skill
Secret Technique
0
A
Choose a Skill from your draw pile and place it into your hand.
Exhaust.
skill
Secret Weapon
0
A
Choose an Attack from your draw pile and place it into your hand.
Exhaust.
attack
Shiv
0
B
Deal 4 damage.
Exhaust.
skill
Thinking Ahead
0
B
Draw 2 cards.
Place a card from your hand on top of your draw pile.
Exhaust.
attack
Ritual Dagger
1
C+
Deal 15 Damage.
If this kills an enemy, permanently increase this card's damage by 3.
Exhaust.
skill
Impatience
0
C
If you have no Attack cards in your hand, draw 2 cards.
skill
Panic Button
0
C+
Gain 30 Block.
You cannot gain Block from cards for the next 2 turns.
Exhaust.
skill
Violence
0
B-
Place 3 random Attack cards from your draw pile into your hand.
Exhaust.
skill
Insight
0
S-
Retain.
Draw 2 cards.
Exhaust.
skill
Miracle
0
A
Retain.
Gain .
Exhaust.
skill
Safety
1
A
Retain.
Gain 12 Block.
Exhaust.
attack
Smite
1
A-
Retain.
Deal 12 damage.
Exhaust.
attack
Through Violence
0
S+
Retain.
Deal 20 damage.
Exhaust.
Runic Cube
uncommon
Whenever you lose HP, draw 1 card.
B+
Charon's Ashes
rare
Whenever you Exhaust a card, deal 3 damage to ALL enemies.
B+
Bag of Preparation
common
At the start of each combat, draw 2 additional cards.
B
Singing Bowl
common
When adding cards to your deck, you may gain +2 Max HP instead.
S
Blue Candle
uncommon
Curse cards can now be played. Playing a Curse will make you lose 1 HP and Exhausts the card.
C-
Centennial Puzzle
uncommon
The first time you lose HP each combat, draw 3 cards.
B
Gremlin Horn
uncommon
Whenever an enemy dies, gain 1 Energy and draw 1 card.
B+
Molten Egg
uncommon
Whenever you add an Attack card to your deck, it is Upgraded.
A-
Unceasing Top
rare
Whenever you have no cards in hand during your turn, draw a card.
D-
Runic Pyramid
boss
At the end of your turn, you no longer discard your hand.
A-
Medical Kit
shop
Status cards can now be played. Playing a Status will Exhaust the card.
B-
Pocketwatch
rare
Whenever you play 3 or less cards in a turn, draw 3 additional cards at the start of your next turn.
C+
Ink Bottle
uncommon
Whenever you play 10 cards, draw 1 card.
D
attack
Anger
0
C+
Deal 6 damage.
Place a copy of this card in your discard pile.
skill
Dual Wield
1
D+
Create a copy of an Attack or Power card in your hand.
power
Evolve
1
C
Whenever you draw a Status, draw 1 card.
attack
Immolate
2
S-
Deal 21 damage to ALL enemies.
Shuffle a Burn into your discard pile.
skill
Infernal Blade
1
C
Add a random Attack to your hand.
It costs 0 this turn.
Exhaust.
skill
Power Through
1
C-
Add 2 Wounds to your hand.
Gain 15 Block.
attack
Reckless Charge
0
B-
Deal 7 damage.
Shuffle a Dazed into your draw pile.
attack
Wild Strike
1
C+
Deal 12 damage.
Shuffle a Wound into your draw pile.
skill
Jack Of All Trades
0
C
Add 1 random Colorless card to your hand.
Exhaust.
power
Magnetism
2
A-
At the start of each turn, add a random colorless card to your hand.
skill
Transmutation
X
C+
Add X random Colorless cards into your hand.
They cost 0 this turn.
Exhaust.
skill
Discovery
1
B+
Choose 1 of 3 random cards to add to your hand.
It costs 0 this turn.
Exhaust.
skill
Chrysalis
2
B-
Add 3 random Skills into your Draw Pile.
They cost 0 this combat.
Exhaust.
skill
Metamorphosis
2
B
Add 3 random Attacks into your Draw Pile.
They cost 0 this combat.
Exhaust.