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ironclad skill basePower Throughuncommon frame

skill

Power Through

ironclad mana

1

C-

Add 2 Wounds to your hand.
Gain 15 Block.

ironclad skill basePower Throughuncommon frame

skill

Power Through+

ironclad mana

1

C-

Add 2 Wounds to your hand.
Gain 20 Block.

Power Through

card

ironclad

skill

uncommon

What we think of powerthrough

Power through exists as a defensive option that synergises with pollute decks. For this reason it synergises decently well with Fire Breathing. I typically would not pick this card without any pollute synergies, since the two wounds can quickly clutter a deck. Evolve can be used to offset the pollute effect but be aware that it is possible to have a hand with 10 cards in, most of which are wounds. as a caveat, since the wounds are directly added to your hand they can be used with Fiend Fire or Second Wind as additional fuel.