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card
ironclad
skill
uncommon
Power through exists as a defensive option that synergises with pollute decks. For this reason it synergises decently well with Fire Breathing. I typically would not pick this card without any pollute synergies, since the two wounds can quickly clutter a deck. Evolve can be used to offset the pollute effect but be aware that it is possible to have a hand with 10 cards in, most of which are wounds. as a caveat, since the wounds are directly added to your hand they can be used with Fiend Fire or Second Wind as additional fuel.

Bronze Scales
common
Start each combat with 3 Thorns.
D+

Mercury Hourglass
uncommon
At the start of your turn, deal 3 damage to ALL enemies.
C

Runic Dodecahedron
uncommon
If your HP is full, gain 1 Energy at the start of each turn.
D

Toxic Egg
uncommon
Whenever you add a Skill card to your deck, it is Upgraded.
A-

Calipers
rare
At the start of your turn, lose 15 Block rather than all of your Block.
D

Thread and Needle
rare
At the start of each combat, gain 4 Plated Armor.
A-

Torii
rare
Whenever you would receive 5 or less unblocked Attack damage, reduce it to 1.
C-

Nilry's Codex
event
At the end of each turn, you can choose 1 of 3 random cards to shuffle into your draw pile.
B

Medical Kit
shop
Status cards can now be played. Playing a Status will Exhaust the card.
B-

Turnip
rare
You can no longer become Frail.
B-