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power
After Image
1
A+
Whenever you play a card, gain 1 Block.
power
After Image+
1
A+
Innate.
Whenever you play a card, gain 1 Block.
card
silent
power
rare
After Image is one of the Silent’s many extremely powerful block options. The first copy is great, and every copy of After Image that you add beyond that just makes it better and better. This deck has obvious synergies with Shiv cards, with Blade Dance being the best example, but does not need to run shivs to be powerful. Strangely enough, this works quite well with Wraith form since it prevents the tiny amount of incoming damage without forcing you to commit to block cards. Note that X cost cards can be played with 0 energy just to trigger this effect. Be aware that dexterity does not increase the block amount, nor is it reduced by frail. This is a brilliant power for the Heart fight - Beat of Death deals damage every time you play a card, and After Image completely offsets that. Higher ascension has more Beat of Death damage, and the Heart can buff this damage too. On the other hand, 3+ after images make the passive virtually non-existent.
power
Accuracy
1
D+
Shivs deal 4 additional damage.
skill
Blur
1
C+
Gain 5 Block.
Block is not removed at the start of your next turn.
power
Caltrops
1
A-
Whenever you are attacked, deal 3 damage to the attacker.
skill
Cloak And Dagger
1
B+
Gain 6 Block.
Add 1 Shiv to your hand.
power
Infinite Blades
1
B+
At the start of your turn, add a Shiv to your hand.
attack
Masterful Stab
0
B-
Cost 1 additional for each time you lose HP this combat.
Deal 12 Damage.
skill
Nightmare
3
B
Choose a card.
Next turn, add 3 copies of that card into your hand.
Exhaust.
skill
Storm of Steel
1
B-
Discard your hand.
Add 1 Shiv to your hand for each card discarded.
Bronze Scales
common
Start each combat with 3 Thorns.
B-
Frozen Egg
uncommon
Whenever you add a Power card to your deck, Upgrade it.
B+
Mercury Hourglass
uncommon
At the start of your turn, deal 3 damage to ALL enemies.
C
Mummified Hand
uncommon
Whenever you play a Power, a random card in your hand costs 0 for the turn.
B-
Runic Dodecahedron
uncommon
If your HP is full, gain 1 Energy at the start of each turn.
D-
Bird-Faced Urn
rare
Whenever you play a Power, heal 2 HP.
B+
Calipers
rare
At the start of your turn, lose 15 Block rather than all of your Block.
C+
Gambling Chip
rare
At the start of each combat, discard any number of cards then draw that many.
A
Thread and Needle
rare
At the start of each combat, gain 4 Plated Armor.
A+
Torii
rare
Whenever you would receive 5 or less unblocked Attack damage, reduce it to 1.
C+
Gremlin Visage
event
Start each combat with 1 Weak.
F
Stone Calendar
rare
At the end of turn 7, deal 52 damage to ALL enemies.
C
No silent, colorless or curse cards antisynergies.