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card
ironclad
power
uncommon
A card that synergises very well with corruption, but without it tends to fall flat. The extra occasional block from this effect can work in a deck that has a few standard exhausting cards, but this strategy rarely scales into the late game without huge sources of exhaust. Note that ethereal cards trigger this effect too.

Bronze Scales
common
Start each combat with 3 Thorns.
D+

Blue Candle
uncommon
Curse cards can now be played. Playing a Curse will make you lose 1 HP and Exhausts the card.
C-

Frozen Egg
uncommon
Whenever you add a Power card to your deck, Upgrade it.
B+

Mercury Hourglass
uncommon
At the start of your turn, deal 3 damage to ALL enemies.
C

Mummified Hand
uncommon
Whenever you play a Power, a random card in your hand costs 0 for the turn.
B-

Runic Dodecahedron
uncommon
If your HP is full, gain 1 Energy at the start of each turn.
D

Bird-Faced Urn
rare
Whenever you play a Power, heal 2 HP.
B-

Calipers
rare
At the start of your turn, lose 15 Block rather than all of your Block.
D

Gambling Chip
rare
At the start of each combat, discard any number of cards then draw that many.
A-

Thread and Needle
rare
At the start of each combat, gain 4 Plated Armor.
A-

Torii
rare
Whenever you would receive 5 or less unblocked Attack damage, reduce it to 1.
C-

Medical Kit
shop
Status cards can now be played. Playing a Status will Exhaust the card.
B-

Stone Calendar
rare
At the end of turn 7, deal 52 damage to ALL enemies.
D