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card
ironclad
power
uncommon



power

Feel No Pain

1
D
Whenever a card is Exhausted, gain 3 Block.



power

Feel No Pain+

1
D
Whenever a card is Exhausted, gain 5 Block.
A card that synergises very well with corruption, but without it tends to fall flat. The extra occasional block from this effect can work in a deck that has a few standard exhausting cards, but this strategy rarely scales into the late game without huge sources of exhaust. Note that ethereal cards trigger this effect too.



power

Corruption

3
A+
Skills cost 0.
Whenever you play a Skill, Exhaust it.




attack

Fiend Fire

2
B+
Exhaust your hand.
Deal 7 damage for each Exhausted card.
Exhaust.




skill

Second Wind

1
D+
Exhaust all non-Attack cards in your hand and gain 5 Block for each.




attack

Sever Soul

2
C+
Exhaust all non-Attack cards in your hand.
Deal 16 damage.




power

Barricade

3
D+
Block no longer expires at the start of your turn.




attack

Body Slam

1
B
Deal damage equal to your current Block.




skill

Burning Pact

1
D
Exhaust 1 card.
Draw 2 cards.




attack

Carnage

2
B+
Ethereal.
Deal 20 damage.




skill

Disarm

1
A
Enemy loses 2 Strength.
Exhaust.




skill

Dual Wield

1
D+
Create a copy of an Attack or Power card in your hand.




skill

Exhume

1
C
Choose an Exhausted card and put it in your hand.
Exhaust.




skill

Ghostly Armor

1
B
Ethereal.
Gain 10 Block.




skill

Havoc

1
C-
Play the top card of your draw pile and Exhaust it.




skill

Impervious

2
B+
Gain 30 Block.
Exhaust.




skill

Infernal Blade

1
C
Add a random Attack to your hand.
It costs 0 this turn.
Exhaust.




skill

Intimidate

0
C-
Apply 1 Weak to ALL enemies.
Exhaust.




power

Juggernaut

2
C
Whenever you gain Block, deal 5 damage to a random enemy.




skill

Limit Break

1
D
Double your Strength.
Exhaust.




skill

Offering

0
A+
Lose 6 HP.
Gain
.
Draw 3 cards.
Exhaust.




attack

Pummel

1
C
Deal 2 damage 4 times.
Exhaust.




attack

Reckless Charge

0
B-
Deal 7 damage.
Shuffle a Dazed into your draw pile.




skill

Seeing Red

1
B
Gain
.
Exhaust.




skill

Sentinel

1
E+
Gain 5 Block.
If this card is Exhausted, gain
.




skill

Shockwave

2
B+
Apply 3 Weak and Vulnerable to ALL enemies.
Exhaust




skill

True Grit

1
C
Gain 7 Block.
Exhaust a random card from your hand.




skill

Bandage Up

0
S-
Heal 4 HP.
Exhaust.




skill

Dark Shackles

0
A-
Enemy loses 9 Strength for the rest of this turn.
Exhaust.




attack

Dramatic Entrance

0
A+
Innate.
Deal 8 damage to ALL enemies.
Exhaust.




skill

J.A.X.

0
B+
Lose 3 HP.
Gain 2 Strength.




skill

Jack Of All Trades

0
C
Add 1 random Colorless card to your hand.
Exhaust.




skill

Madness

1
C
Reduce the cost of a random card in your hand cost to 0 this combat.
Exhaust.




skill

Master of Strategy

0
A+
Draw 3 cards.
Exhaust.




skill

Panacea

0
B-
Gain 1 Artifact.
Exhaust.




skill

Purity

0
D-
Choose and exhaust 3 cards in your hand.
Exhaust.




skill

Secret Technique

0
A
Choose a Skill from your draw pile and place it into your hand.
Exhaust.




skill

Secret Weapon

0
A
Choose an Attack from your draw pile and place it into your hand.
Exhaust.




attack

Shiv

0
B
Deal 4 damage.
Exhaust.




skill

Thinking Ahead

0
B
Draw 2 cards.
Place a card from your hand on top of your draw pile.
Exhaust.




skill

Transmutation

X
C+
Add X random Colorless cards into your hand.
They cost 0 this turn.
Exhaust.




skill

Apparition

1
A-
Gain 1 Intangible.
Exhaust.
Ethereal.




attack

Ritual Dagger

1
C+
Deal 15 Damage.
If this kills an enemy, permanently increase this card's damage by 3.
Exhaust.




skill

Discovery

1
B+
Choose 1 of 3 random cards to add to your hand.
It costs 0 this turn.
Exhaust.




skill

Panic Button

0
C+
Gain 30 Block.
You cannot gain Block from cards for the next 2 turns.
Exhaust.




skill

Chrysalis

2
B-
Add 3 random Skills into your Draw Pile.
They cost 0 this combat.
Exhaust.




skill

Metamorphosis

2
B
Add 3 random Attacks into your Draw Pile.
They cost 0 this combat.
Exhaust.




skill

The Bomb

2
D+
At the end of 3 turns, deal 40 damage to ALL enemies.




skill

Violence

0
B-
Place 3 random Attack cards from your draw pile into your hand.
Exhaust.




skill

Insight

0
S-
Retain.
Draw 2 cards.
Exhaust.




skill

Miracle

0
A
Retain.
Gain
.
Exhaust.




skill

Safety

1
A
Retain.
Gain 12 Block.
Exhaust.




attack

Smite

1
A-
Retain.
Deal 12 damage.
Exhaust.




attack

Through Violence

0
S+
Retain.
Deal 20 damage.
Exhaust.

Bronze Scales
common
Start each combat with 3 Thorns.
D+
Blue Candle
uncommon
Curse cards can now be played. Playing a Curse will make you lose 1 HP and Exhausts the card.
C-
Frozen Egg
uncommon
Whenever you add a Power card to your deck, Upgrade it.
B+
Mercury Hourglass
uncommon
At the start of your turn, deal 3 damage to ALL enemies.
C
Mummified Hand
uncommon
Whenever you play a Power, a random card in your hand costs 0 for the turn.
B-
Runic Dodecahedron
uncommon
If your HP is full, gain 1 Energy at the start of each turn.
D
Bird-Faced Urn
rare
Whenever you play a Power, heal 2 HP.
B-
Calipers
rare
At the start of your turn, lose 15 Block rather than all of your Block.
D
Gambling Chip
rare
At the start of each combat, discard any number of cards then draw that many.
A-
Thread and Needle
rare
At the start of each combat, gain 4 Plated Armor.
A-
Torii
rare
Whenever you would receive 5 or less unblocked Attack damage, reduce it to 1.
C-
Medical Kit
shop
Status cards can now be played. Playing a Status will Exhaust the card.
B-
Stone Calendar
rare
At the end of turn 7, deal 52 damage to ALL enemies.
D