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Armaments

card

ironclad

skill

common

What we think of armaments

Armaments can be a very powerful card to upgrade first, as it likely has a lot of un-upgraded cards that it can hit throughout act 1. If Armaments makes any card that you wanted to play at least 1 energy cheaper, then it has already paid for itself. Even stronger if you can manage to couple it with some draw effects so it's hitting as many cards as possible. Can also be good in large decks where you don't have the opportunity to upgrade your whole deck.

card supersynergies

card synergies

card antisynergies