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card
ironclad
skill
uncommon



skill

Ghostly Armor

1
B
Ethereal.
Gain 10 Block.



skill

Ghostly Armor+

1
B
Ethereal.
Gain 13 Block.
This is a high-value, solid block card for ironclad and its ethereal nature is rarely relevant.



power

Barricade

3
D+
Block no longer expires at the start of your turn.




attack

Body Slam

1
B
Deal damage equal to your current Block.




power

Dark Embrace

2
D+
Whenever a card is Exhausted, draw 1 card.




skill

Exhume

1
C
Choose an Exhausted card and put it in your hand.
Exhaust.




power

Feel No Pain

1
D
Whenever a card is Exhausted, gain 3 Block.




power

Juggernaut

2
C
Whenever you gain Block, deal 5 damage to a random enemy.




attack

Rampage

1
C
Deal 8 damage.
Every time this card is played, increase its damage by 5 for this combat.




skill

Warcry

0
B-
Draw a card.
Place a card from your hand on top of your draw pile.
Exhaust.

Bronze Scales
common
Start each combat with 3 Thorns.
D+
Mercury Hourglass
uncommon
At the start of your turn, deal 3 damage to ALL enemies.
C
Runic Dodecahedron
uncommon
If your HP is full, gain 1 Energy at the start of each turn.
D
Toxic Egg
uncommon
Whenever you add a Skill card to your deck, it is Upgraded.
A-
Calipers
rare
At the start of your turn, lose 15 Block rather than all of your Block.
D
Dead Branch
rare
Whenever you Exhaust a card, add a random card to your hand.
S+
Thread and Needle
rare
At the start of each combat, gain 4 Plated Armor.
A-
Torii
rare
Whenever you would receive 5 or less unblocked Attack damage, reduce it to 1.
C-
Strange Spoon
shop
Cards which Exhaust when played will instead discard 50% of the time.
B+

Turnip
rare
You can no longer become Frail.
B-



attack

Blood for Blood

4
D+
Costs 1 less
for each time you lose HP in combat.
Deal 18 damage.




attack

Carnage

2
B+
Ethereal.
Deal 20 damage.




skill

Ghostly Armor

1
B
Ethereal.
Gain 10 Block.
