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skill
Perseverance
1
D
Retain.
Gain 5 Block.
When Retained, increase its Block by 2 this combat.
skill
Perseverance+
1
D
Retain.
Gain 7 Block.
When Retained, increase its Block by 3 this combat.
card
watcher
skill
uncommon
In practise, perseverance is a difficult card to make use of. You normally want to play a block card every single turn, and if this is the only source of block that you have drawn then you cannot afford to hold on to it. Thus, unless you are playing a fairly defensive deck in the first place it can be difficult to actually allow this to stack. Note that it does have its purpose, and is particularly good versus the big slime and the Guardian bosses that have huge attack turns In addition to turns where they don't attack at all. Note that the block gain persists throughout combat, meaning that the second time you draw it, it keeps all of the stacks that it had previously.
Bronze Scales
common
Start each combat with 3 Thorns.
C
Mercury Hourglass
uncommon
At the start of your turn, deal 3 damage to ALL enemies.
C
Runic Dodecahedron
uncommon
If your HP is full, gain 1 Energy at the start of each turn.
D-
Toxic Egg
uncommon
Whenever you add a Skill card to your deck, it is Upgraded.
A
Calipers
rare
At the start of your turn, lose 15 Block rather than all of your Block.
C-
Thread and Needle
rare
At the start of each combat, gain 4 Plated Armor.
A
Torii
rare
Whenever you would receive 5 or less unblocked Attack damage, reduce it to 1.
C+
Turnip
rare
You can no longer become Frail.
B