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power
Like Water
1
B
At the end of your turn, if you are in Calm, gain 5 Block.
power
Like Water+
1
B
At the end of your turn, if you are in Calm, gain 7 Block.
card
watcher
power
uncommon
Like water is a very powerful effect. It essentially acts like Metallicize so long as you stay in calm. One copy is great, and multiple copies can make you nearly invincible. It is not uncommon to remove all sources of wrath ifs running multiple copies of this power. Note that it does not synergise very well with mantra cards, as it can be difficult to re-enter calm on a turn where you enter divinity.
Bronze Scales
common
Start each combat with 3 Thorns.
C
Frozen Egg
uncommon
Whenever you add a Power card to your deck, Upgrade it.
B+
Mercury Hourglass
uncommon
At the start of your turn, deal 3 damage to ALL enemies.
C
Mummified Hand
uncommon
Whenever you play a Power, a random card in your hand costs 0 for the turn.
B-
Runic Dodecahedron
uncommon
If your HP is full, gain 1 Energy at the start of each turn.
D-
Bird-Faced Urn
rare
Whenever you play a Power, heal 2 HP.
B+
Calipers
rare
At the start of your turn, lose 15 Block rather than all of your Block.
C-
Gambling Chip
rare
At the start of each combat, discard any number of cards then draw that many.
A
Thread and Needle
rare
At the start of each combat, gain 4 Plated Armor.
A
Torii
rare
Whenever you would receive 5 or less unblocked Attack damage, reduce it to 1.
C+
Stone Calendar
rare
At the end of turn 7, deal 52 damage to ALL enemies.
D