"Go nuts" with our new playable character... 'The Peanut' Play now →
card
colorless
power
rare



power

Panache

0
D+
Every time you play 5 cards in a single turn, deal 10 damage to ALL enemies.



power

Panache+

0
D+
Every time you play 5 cards in a single turn, deal 14 damage to ALL enemies.



attack

Anger

0
C+
Deal 6 damage.
Place a copy of this card in your discard pile.




skill

Battle Trance

0
A
Draw 3 cards.
You cannot draw additional cards this turn.




skill

Bloodletting

0
B-
Lose 3 HP.
Gain
.




power

Brutality

0
B-
At the start of your turn, lose 1 HP and draw 1 card.




skill

Burning Pact

1
D
Exhaust 1 card.
Draw 2 cards.




attack

Clash

0
D-
Can only be played if every card in your hand is an Attack.
Deal 14 damage.




power

Dark Embrace

2
D+
Whenever a card is Exhausted, draw 1 card.




skill

Dual Wield

1
D+
Create a copy of an Attack or Power card in your hand.




power

Evolve

1
C
Whenever you draw a Status, draw 1 card.




skill

Flex

0
D
Gain 2 Strength.
At the end of your turn, lose 2 Strength.




skill

Havoc

1
C-
Play the top card of your draw pile and Exhaust it.




skill

Intimidate

0
C-
Apply 1 Weak to ALL enemies.
Exhaust.




skill

Offering

0
A+
Lose 6 HP.
Gain
.
Draw 3 cards.
Exhaust.




attack

Pommel Strike

1
C-
Deal 9 damage.
Draw 1 card.




skill

Rage

0
D+
Whenever you play an Attack this turn, gain 3 Block.




attack

Reckless Charge

0
B-
Deal 7 damage.
Shuffle a Dazed into your draw pile.




skill

Shrug It Off

1
A-
Gain 8 Block.
Draw 1 card.




skill

Warcry

0
B-
Draw a card.
Place a card from your hand on top of your draw pile.
Exhaust.




attack

Whirlwind

X
B+
Deal 5 damage to ALL enemies X times.




skill

Acrobatics

1
B-
Draw 3 cards.
Discard 1 card.




skill

Adrenaline

0
S+
Gain
.
Draw 2 cards.
Exhaust.




skill

Backflip

1
A
Gain 5 Block.
Draw 2 cards.




attack

Backstab

0
A-
Innate.
Deal 11 damage.
Exhaust.




skill

Calculated Gamble

0
B-
Discard your hand, then draw that many cards.
Exhaust.




skill

Concentrate

0
E
Discard 3 cards.
Gain
.




attack

Dagger Throw

1
B-
Deal 9 damage.
Draw 1 card.
Discard 1 card.




skill

Deflect

0
C
Gain 4 Block.




skill

Doppelganger

X
D+
Next turn, draw X cards and gain X Energy.




attack

Endless Agony

0
C+
Whenever you draw this card, add a copy of it to your hand.
Deal 4 damage.
Exhaust.




power

Envenom

2
A
Whenever an attack deals unblocked damage, apply 1 Poison.




skill

Escape Plan

0
C
Draw 1 card.
If the card is a Skill, gain 3 Block.




skill

Expertise

1
C
Draw cards until you have 6 in hand.




attack

Grand Finale

0
E-
Can only be played if there are no cards in your draw pile.
Deal 50 damage to ALL enemies.




attack

Heel Hook

1
D
Deal 5 damage.
If the enemy has Weak, Gain
and draw 1 card.




skill

Malaise

X
A
Enemy loses X Strength. Apply X Weak.
Exhaust.




attack

Masterful Stab

0
B-
Cost 1 additional
for each time you lose HP this combat.
Deal 12 Damage.




attack

Neutralize

0
B
Deal 3 damage.
Apply 1 Weak.




skill

Nightmare

3
B
Choose a card.
Next turn, add 3 copies of that card into your hand.
Exhaust.




attack

Predator

2
B+
Deal 15 damage.
Next turn, draw 2 additional cards.




skill

Prepared

0
C
Draw 1 card.
Discard 1 card.




attack

Quick Slash

1
B
Deal 8 damage.
Draw 1 card.




skill

Reflex
E+
Unplayable.
If this card is discarded from your hand, draw 2 cards.




attack

Skewer

X
B+
Deal 7 damage X times.




attack

Slice

0
B-
Deal 6 damage.




power

Tools of the Trade

1
B+
At the start of your turn, draw 1 card and discard 1 card.




attack

All For One

2
C
Deal 10 damage.
Put all Cost 0 cards from your discard pile into your hand.




skill

Amplify

1
D-
This turn, your next Power is played twice.




attack

Beam Cell

0
B-
Deal 3 damage and apply 1 Vulnerable.




skill

Boot Sequence

0
A-
Gain 10 Block.
Innate.
Exhaust.




skill

Chill

0
A-
Channel 1 Frost for each enemy in combat.
Exhaust.




attack

Claw

0
C
Deal 3 damage.
All Claw cards deal 2 additional damage this combat.




skill

Coolheaded

1
A-
Channel 1 Frost.
Draw 1 card.




skill

Fission

0
B-
Remove all of your Orbs.
Gain
and draw 1 card for each Orb removed.
Exhaust.




skill

Force Field

4
D
Costs 1 less
for each Power card played this combat.
Gain 12 Block.




attack

FTL

0
B
Deal 5 damage.
If you have played less than 3 cards this turn, draw 1 card.




attack

Go for the Eyes

0
B-
Deal 3 damage.
If the enemy intends to attack, apply 1 Weak.




power

Heatsinks

1
E+
Whenever you play a Power card, draw 1 card.




power

Machine Learning

1
B+
Draw 1 additional card at the start of each turn.




skill

Multi-Cast

X
B
Evoke your next Orb X times.




skill

Overclock

0
C+
Draw 2 cards.
Add a Burn into your discard pile.




skill

Reboot

0
B+
Shuffle all of your cards into your draw pile, then draw 4 cards.
Exhaust.




skill

Reinforced Body

X
B+
Gain 7 Block X times.




attack

Scrape

1
D+
Deal 7 damage.
Draw 4 cards.
Discard all cards drawn this way that do not cost 0.




skill

Seek

0
S
Put 1 card from your draw pile into your hand.
Exhaust.




skill

Skim

1
C+
Draw 3 cards.




skill

Steam Barrier

0
B+
Gain 6 Block.
Decrease this card's Block by 1 this combat.




power

Storm

1
E
Whenever you play a Power, Channel 1 Lightning.




attack

Sweeping Beam

1
C
Deal 6 damage to ALL enemies.
Draw 1 card.




skill

Tempest

X
C+
Channel X Lightning.
Exhaust.




skill

TURBO

0
B+
Gain
.
Add a Void into your discard pile.




attack

Compile Driver

1
C+
Deal 7 damage.
Draw 1 card for each unique Orb you have.




skill

Collect

X
D+
Put Miracle+ into your hand at the start of your next X turns.
Exhaust.




skill

Conjure Blade

X
D+
Shuffle an Expunger into your draw pile.
Exhaust.
(Expunger costs 1, deals 9 damage X times.)




attack

Consecrate

0
B-
Deal 5 damage to ALL enemies.




attack

Cut Through Fate

1
A
Deal 7 damage.
Scry 2.
Draw 1 card.




skill

Empty Mind

1
B
Draw 2 cards.
Exit your Stance.




skill

Evaluate

1
B-
Gain 6 Block.
Shuffle an Insight into your draw pile.




attack

Flurry Of Blows

0
B+
Deal 4 damage.
Whenever you change stances, return this from the discard pile to your hand.




skill

Foreign Influence

0
D+
Choose 1 of 3 Attacks of any color to add into your hand.
Exhaust.




skill

Halt

0
C+
Gain 3 Block.
If you are in Wrath, gain 9 additional Block.




skill

Inner Peace

1
B+
If you are in Calm, draw 3 cards.
Otherwise, enter Calm.




attack

Just Lucky

0
C-
Scry 1.
Gain 2 Block.
Deal 3 damage.




skill

Prostrate

0
C+
Gain 2 Mantra.
Gain 4 Block.




skill

Sanctity

1
C
Gain 6 Block.
If the last card played was a Skill, draw 2 cards.




skill

Scrawl

1
A-
Draw cards until your hand is full.
Exhaust.




power

Study

2
C+
At the end of your turn, shuffle an Insight into your draw pile.




attack

Weave

0
C+
Deal 4 damage.
Whenever you Scry, return this from the discard pile to your Hand.




attack

Wheel Kick

2
B
Deal 15 damage.
Draw 2 cards.




skill

Bandage Up

0
S-
Heal 4 HP.
Exhaust.




skill

Blind

0
C+
Apply 2 Weak.




skill

Dark Shackles

0
A-
Enemy loses 9 Strength for the rest of this turn.
Exhaust.




skill

Deep Breath

0
D
Shuffle your discard pile into your draw pile.
Draw 1 card.




attack

Dramatic Entrance

0
A+
Innate.
Deal 8 damage to ALL enemies.
Exhaust.




skill

Enlightenment

0
D+
Reduce the cost of cards in your hand to 1 this turn.




skill

Finesse

0
C
Gain 2 Block.
Draw 1 card.




attack

Flash of Steel

0
C+
Deal 3 damage.
Draw 1 card.




skill

Good Instincts

0
C+
Gain 6 Block.




skill

J.A.X.

0
B+
Lose 3 HP.
Gain 2 Strength.




skill

Jack Of All Trades

0
C
Add 1 random Colorless card to your hand.
Exhaust.




skill

Master of Strategy

0
A+
Draw 3 cards.
Exhaust.




skill

Panacea

0
B-
Gain 1 Artifact.
Exhaust.




skill

Purity

0
D-
Choose and exhaust 3 cards in your hand.
Exhaust.




skill

Secret Technique

0
A
Choose a Skill from your draw pile and place it into your hand.
Exhaust.




skill

Secret Weapon

0
A
Choose an Attack from your draw pile and place it into your hand.
Exhaust.




attack

Shiv

0
B
Deal 4 damage.
Exhaust.




attack

Swift Strike

0
C
Deal 7 damage.




skill

Thinking Ahead

0
B
Draw 2 cards.
Place a card from your hand on top of your draw pile.
Exhaust.




skill

Transmutation

X
C+
Add X random Colorless cards into your hand.
They cost 0 this turn.
Exhaust.




skill

Trip

0
C+
Apply 2 Vulnerable.




skill

Impatience

0
C
If you have no Attack cards in your hand, draw 2 cards.




skill

Panic Button

0
C+
Gain 30 Block.
You cannot gain Block from cards for the next 2 turns.
Exhaust.




skill

Violence

0
B-
Place 3 random Attack cards from your draw pile into your hand.
Exhaust.




skill

Insight

0
S-
Retain.
Draw 2 cards.
Exhaust.




skill

Miracle

0
A
Retain.
Gain
.
Exhaust.




attack

Through Violence

0
S+
Retain.
Deal 20 damage.
Exhaust.

Bag of Preparation
common
At the start of each combat, draw 2 additional cards.
B
B-
B+
B+
Centennial Puzzle
uncommon
The first time you lose HP each combat, draw 3 cards.
B
B-
B-
B-
Frozen Egg
uncommon
Whenever you add a Power card to your deck, Upgrade it.
B+
B+
B+
B+
Gremlin Horn
uncommon
Whenever an enemy dies, gain 1 Energy and draw 1 card.
B+
D+
D+
B+
Mummified Hand
uncommon
Whenever you play a Power, a random card in your hand costs 0 for the turn.
B-
B-
A-
B-
Bird-Faced Urn
rare
Whenever you play a Power, heal 2 HP.
B-
B+
A-
B+
Gambling Chip
rare
At the start of each combat, discard any number of cards then draw that many.
A-
A
A-
A
Unceasing Top
rare
Whenever you have no cards in hand during your turn, draw a card.
D-
B-
C-
B-
Runic Pyramid
boss
At the end of your turn, you no longer discard your hand.
A-
B
B-
B-

Pocketwatch
rare
Whenever you play 3 or less cards in a turn, draw 3 additional cards at the start of your next turn.
C+
C-
C-
C-

Ink Bottle
uncommon
Whenever you play 10 cards, draw 1 card.
D
D+
D
D