NEW Check out our new archetypes section and learn how make full use of your decks.
power
Panache
0
D+
Every time you play 5 cards in a single turn, deal 10 damage to ALL enemies.
power
Panache+
0
D+
Every time you play 5 cards in a single turn, deal 14 damage to ALL enemies.
card
colorless
power
rare
attack
Anger
0
C+
Deal 6 damage.
Place a copy of this card in your discard pile.
skill
Battle Trance
0
A
Draw 3 cards.
You cannot draw additional cards this turn.
skill
Bloodletting
0
B-
Lose 3 HP.
Gain .
power
Brutality
0
B-
At the start of your turn, lose 1 HP and draw 1 card.
skill
Burning Pact
1
D
Exhaust 1 card.
Draw 2 cards.
attack
Clash
0
D-
Can only be played if every card in your hand is an Attack.
Deal 14 damage.
power
Dark Embrace
2
D+
Whenever a card is Exhausted, draw 1 card.
skill
Dual Wield
1
D+
Create a copy of an Attack or Power card in your hand.
power
Evolve
1
C
Whenever you draw a Status, draw 1 card.
skill
Flex
0
D
Gain 2 Strength.
At the end of your turn, lose 2 Strength.
skill
Havoc
1
C-
Play the top card of your draw pile and Exhaust it.
skill
Intimidate
0
C-
Apply 1 Weak to ALL enemies.
Exhaust.
skill
Offering
0
A+
Lose 6 HP.
Gain .
Draw 3 cards.
Exhaust.
attack
Pommel Strike
1
C-
Deal 9 damage.
Draw 1 card.
skill
Rage
0
D+
Whenever you play an Attack this turn, gain 3 Block.
attack
Reckless Charge
0
B-
Deal 7 damage.
Shuffle a Dazed into your draw pile.
skill
Shrug It Off
1
A-
Gain 8 Block.
Draw 1 card.
skill
Warcry
0
B-
Draw a card.
Place a card from your hand on top of your draw pile.
Exhaust.
attack
Whirlwind
X
B+
Deal 5 damage to ALL enemies X times.
skill
Acrobatics
1
B-
Draw 3 cards.
Discard 1 card.
skill
Adrenaline
0
S+
Gain .
Draw 2 cards.
Exhaust.
skill
Backflip
1
A
Gain 5 Block.
Draw 2 cards.
attack
Backstab
0
A-
Innate.
Deal 11 damage.
Exhaust.
skill
Calculated Gamble
0
B-
Discard your hand, then draw that many cards.
Exhaust.
skill
Concentrate
0
E
Discard 3 cards.
Gain .
attack
Dagger Throw
1
B-
Deal 9 damage.
Draw 1 card.
Discard 1 card.
skill
Deflect
0
C
Gain 4 Block.
skill
Doppelganger
X
D+
Next turn, draw X cards and gain X Energy.
attack
Endless Agony
0
C+
Whenever you draw this card, add a copy of it to your hand.
Deal 4 damage.
Exhaust.
power
Envenom
2
A
Whenever an attack deals unblocked damage, apply 1 Poison.
skill
Escape Plan
0
C
Draw 1 card.
If the card is a Skill, gain 3 Block.
skill
Expertise
1
C
Draw cards until you have 6 in hand.
attack
Grand Finale
0
E-
Can only be played if there are no cards in your draw pile.
Deal 50 damage to ALL enemies.
attack
Heel Hook
1
D
Deal 5 damage.
If the enemy has Weak, Gain and draw 1 card.
skill
Malaise
X
A
Enemy loses X Strength. Apply X Weak.
Exhaust.
attack
Masterful Stab
0
B-
Cost 1 additional for each time you lose HP this combat.
Deal 12 Damage.
attack
Neutralize
0
B
Deal 3 damage.
Apply 1 Weak.
skill
Nightmare
3
B
Choose a card.
Next turn, add 3 copies of that card into your hand.
Exhaust.
attack
Predator
2
B+
Deal 15 damage.
Next turn, draw 2 additional cards.
skill
Prepared
0
C
Draw 1 card.
Discard 1 card.
attack
Quick Slash
1
B
Deal 8 damage.
Draw 1 card.
skill
Reflex
E+
Unplayable.
If this card is discarded from your hand, draw 2 cards.
attack
Skewer
X
B+
Deal 7 damage X times.
attack
Slice
0
B-
Deal 6 damage.
power
Tools of the Trade
1
B+
At the start of your turn, draw 1 card and discard 1 card.
attack
All For One
2
C
Deal 10 damage.
Put all Cost 0 cards from your discard pile into your hand.
skill
Amplify
1
D-
This turn, your next Power is played twice.
attack
Beam Cell
0
B-
Deal 3 damage and apply 1 Vulnerable.
skill
Boot Sequence
0
A-
Gain 10 Block.
Innate.
Exhaust.
skill
Chill
0
A-
Channel 1 Frost for each enemy in combat.
Exhaust.
attack
Claw
0
C
Deal 3 damage.
All Claw cards deal 2 additional damage this combat.
skill
Coolheaded
1
A-
Channel 1 Frost.
Draw 1 card.
skill
Fission
0
B-
Remove all of your Orbs.
Gain and draw 1 card for each Orb removed.
Exhaust.
skill
Force Field
4
D
Costs 1 less for each Power card played this combat.
Gain 12 Block.
attack
FTL
0
B
Deal 5 damage.
If you have played less than 3 cards this turn, draw 1 card.
attack
Go for the Eyes
0
B-
Deal 3 damage.
If the enemy intends to attack, apply 1 Weak.
power
Heatsinks
1
E+
Whenever you play a Power card, draw 1 card.
power
Machine Learning
1
B+
Draw 1 additional card at the start of each turn.
skill
Multi-Cast
X
B
Evoke your next Orb X times.
skill
Overclock
0
C+
Draw 2 cards.
Add a Burn into your discard pile.
skill
Reboot
0
B+
Shuffle all of your cards into your draw pile, then draw 4 cards.
Exhaust.
skill
Reinforced Body
X
B+
Gain 7 Block X times.
attack
Scrape
1
D+
Deal 7 damage.
Draw 4 cards.
Discard all cards drawn this way that do not cost 0.
skill
Seek
0
S
Put 1 card from your draw pile into your hand.
Exhaust.
skill
Skim
1
C+
Draw 3 cards.
skill
Steam Barrier
0
B+
Gain 6 Block.
Decrease this card's Block by 1 this combat.
power
Storm
1
E
Whenever you play a Power, Channel 1 Lightning.
attack
Sweeping Beam
1
C
Deal 6 damage to ALL enemies.
Draw 1 card.
skill
Tempest
X
C+
Channel X Lightning.
Exhaust.
skill
TURBO
0
B+
Gain .
Add a Void into your discard pile.
attack
Compile Driver
1
C+
Deal 7 damage.
Draw 1 card for each unique Orb you have.
skill
Collect
X
D+
Put Miracle+ into your hand at the start of your next X turns.
Exhaust.
skill
Conjure Blade
X
D+
Shuffle an Expunger into your draw pile.
Exhaust.
(Expunger costs 1, deals 9 damage X times.)
attack
Consecrate
0
B-
Deal 5 damage to ALL enemies.
attack
Cut Through Fate
1
A
Deal 7 damage.
Scry 2.
Draw 1 card.
skill
Empty Mind
1
B
Draw 2 cards.
Exit your Stance.
skill
Evaluate
1
B-
Gain 6 Block.
Shuffle an Insight into your draw pile.
attack
Flurry Of Blows
0
B+
Deal 4 damage.
Whenever you change stances, return this from the discard pile to your hand.
skill
Foreign Influence
0
D+
Choose 1 of 3 Attacks of any color to add into your hand.
Exhaust.
skill
Halt
0
C+
Gain 3 Block.
If you are in Wrath, gain 9 additional Block.
skill
Inner Peace
1
B+
If you are in Calm, draw 3 cards.
Otherwise, enter Calm.
attack
Just Lucky
0
C-
Scry 1.
Gain 2 Block.
Deal 3 damage.
skill
Prostrate
0
C+
Gain 2 Mantra.
Gain 4 Block.
skill
Sanctity
1
C
Gain 6 Block.
If the last card played was a Skill, draw 2 cards.
skill
Scrawl
1
A-
Draw cards until your hand is full.
Exhaust.
power
Study
2
C+
At the end of your turn, shuffle an Insight into your draw pile.
attack
Weave
0
C+
Deal 4 damage.
Whenever you Scry, return this from the discard pile to your Hand.
attack
Wheel Kick
2
B
Deal 15 damage.
Draw 2 cards.
skill
Bandage Up
0
S-
Heal 4 HP.
Exhaust.
skill
Blind
0
C+
Apply 2 Weak.
skill
Dark Shackles
0
A-
Enemy loses 9 Strength for the rest of this turn.
Exhaust.
skill
Deep Breath
0
D
Shuffle your discard pile into your draw pile.
Draw 1 card.
attack
Dramatic Entrance
0
A+
Innate.
Deal 8 damage to ALL enemies.
Exhaust.
skill
Enlightenment
0
D+
Reduce the cost of cards in your hand to 1 this turn.
skill
Finesse
0
C
Gain 2 Block.
Draw 1 card.
attack
Flash of Steel
0
C+
Deal 3 damage.
Draw 1 card.
skill
Good Instincts
0
C+
Gain 6 Block.
skill
J.A.X.
0
B+
Lose 3 HP.
Gain 2 Strength.
skill
Jack Of All Trades
0
C
Add 1 random Colorless card to your hand.
Exhaust.
skill
Master of Strategy
0
A+
Draw 3 cards.
Exhaust.
skill
Panacea
0
B-
Gain 1 Artifact.
Exhaust.
skill
Purity
0
D-
Choose and exhaust 3 cards in your hand.
Exhaust.
skill
Secret Technique
0
A
Choose a Skill from your draw pile and place it into your hand.
Exhaust.
skill
Secret Weapon
0
A
Choose an Attack from your draw pile and place it into your hand.
Exhaust.
attack
Shiv
0
B
Deal 4 damage.
Exhaust.
attack
Swift Strike
0
C
Deal 7 damage.
skill
Thinking Ahead
0
B
Draw 2 cards.
Place a card from your hand on top of your draw pile.
Exhaust.
skill
Transmutation
X
C+
Add X random Colorless cards into your hand.
They cost 0 this turn.
Exhaust.
skill
Trip
0
C+
Apply 2 Vulnerable.
skill
Impatience
0
C
If you have no Attack cards in your hand, draw 2 cards.
skill
Panic Button
0
C+
Gain 30 Block.
You cannot gain Block from cards for the next 2 turns.
Exhaust.
skill
Violence
0
B-
Place 3 random Attack cards from your draw pile into your hand.
Exhaust.
skill
Insight
0
S-
Retain.
Draw 2 cards.
Exhaust.
skill
Miracle
0
A
Retain.
Gain .
Exhaust.
attack
Through Violence
0
S+
Retain.
Deal 20 damage.
Exhaust.
Bag of Preparation
common
At the start of each combat, draw 2 additional cards.
B
B-
B+
B+
Centennial Puzzle
uncommon
The first time you lose HP each combat, draw 3 cards.
B
B-
B-
B-
Frozen Egg
uncommon
Whenever you add a Power card to your deck, Upgrade it.
B+
B+
B+
B+
Gremlin Horn
uncommon
Whenever an enemy dies, gain 1 Energy and draw 1 card.
B+
D+
D+
B+
Mummified Hand
uncommon
Whenever you play a Power, a random card in your hand costs 0 for the turn.
B-
B-
A-
B-
Bird-Faced Urn
rare
Whenever you play a Power, heal 2 HP.
B-
B+
A-
B+
Gambling Chip
rare
At the start of each combat, discard any number of cards then draw that many.
A-
A
A-
A
Unceasing Top
rare
Whenever you have no cards in hand during your turn, draw a card.
D-
B-
C-
B-
Runic Pyramid
boss
At the end of your turn, you no longer discard your hand.
A-
B
B-
B-
Pocketwatch
rare
Whenever you play 3 or less cards in a turn, draw 3 additional cards at the start of your next turn.
C+
C-
C-
C-
Ink Bottle
uncommon
Whenever you play 10 cards, draw 1 card.
D
D+
D
D