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skill
Dodge and Roll
1
B
Gain 4 Block.
Next turn gain 4 Block.
skill
Dodge and Roll+
1
B
Gain 6 Block.
Next turn gain 6 Block.
card
silent
skill
common
Dodge and roll is a very solid basic card in the silent. Many silent decks rely on being able to block for high amounts, and since this block is spread over two turns it is very rare that it would get no value (unlike drawing a defend on a turn where no monsters are attacking). the biggest consideration for this card is that dexterity it applied to this twice, as it affects both turns that it blocks on. This makes it pair extremely well with dexterity effects, and if your deck has any sources of dexterity I would be happy to pick up multiple copies of this card.
Bronze Scales
common
Start each combat with 3 Thorns.
B-
Oddly Smooth Stone
common
At the start of each combat, gain 1 Dexterity.
A-
Kunai
uncommon
Every time you play 3 Attacks in a single turn, gain 1 Dexterity.
S-
Mercury Hourglass
uncommon
At the start of your turn, deal 3 damage to ALL enemies.
C
Runic Dodecahedron
uncommon
If your HP is full, gain 1 Energy at the start of each turn.
D-
Toxic Egg
uncommon
Whenever you add a Skill card to your deck, it is Upgraded.
A
Calipers
rare
At the start of your turn, lose 15 Block rather than all of your Block.
C+
Thread and Needle
rare
At the start of each combat, gain 4 Plated Armor.
A+
Torii
rare
Whenever you would receive 5 or less unblocked Attack damage, reduce it to 1.
C+
Turnip
rare
You can no longer become Frail.
B