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card
ironclad
skill
uncommon
This card can be difficult to use as it can put you in situations where you have to choose between taking damage and exhausting key cards (such as a Demon Form). Remember that you can play cards that you don't want to be exhausted, as long as you have the energy and don't need the additional block. This card can work well in a pollute deck with the likes of Power Through as it is very effective at removing wounds and burns from your deck, although this strategy can be fairly unreliable without strong draw cards. Needless to say, this card pairs very well with Dead Branch, like all other exhaust strategies, and fits very well into exhaust-focused decks that run powers like Feel No Pain and Dark Embrace.

Charon's Ashes
rare
Whenever you Exhaust a card, deal 3 damage to ALL enemies.
B+

Mark of Pain
boss
Gain 1 Energy at the start of each turn. Start combats with 2 Wounds in your draw pile.
A+

Bronze Scales
common
Start each combat with 3 Thorns.
D+

Mercury Hourglass
uncommon
At the start of your turn, deal 3 damage to ALL enemies.
C

Runic Dodecahedron
uncommon
If your HP is full, gain 1 Energy at the start of each turn.
D

Toxic Egg
uncommon
Whenever you add a Skill card to your deck, it is Upgraded.
A-

Calipers
rare
At the start of your turn, lose 15 Block rather than all of your Block.
D

Thread and Needle
rare
At the start of each combat, gain 4 Plated Armor.
A-

Torii
rare
Whenever you would receive 5 or less unblocked Attack damage, reduce it to 1.
C-

Turnip
rare
You can no longer become Frail.
B-