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attack
Body Slam
1
B
Deal damage equal to your current Block.
attack
Body Slam+
0
B
Deal damage equal to your current Block.
card
ironclad
attack
common
Body Slam can be a game winning card and is a staple in the Barricade deck archetype. At 0 energy this becomes even more effective as it usually allows you to play one more block card before using it. Remember that this card’s damage is also increased by strength so even with 0 block it can do damage.
skill
Armaments
1
C+
Gain 5 Block.
Upgrade a card in your hand for the rest of combat.
power
Barricade
3
D+
Block no longer expires at the start of your turn.
skill
Entrench
2
D-
Double your current Block.
power
Feel No Pain
1
D
Whenever a card is Exhausted, gain 3 Block.
skill
Ghostly Armor
1
B
Ethereal.
Gain 10 Block.
skill
Impervious
2
B+
Gain 30 Block.
Exhaust.
attack
Iron Wave
1
C
Gain 5 Block.
Deal 5 damage.
power
Metallicize
1
C
At the end of your turn, gain 3 Block.
skill
Power Through
1
C-
Add 2 Wounds to your hand.
Gain 15 Block.
skill
Rage
0
D+
Whenever you play an Attack this turn, gain 3 Block.
skill
Second Wind
1
D+
Exhaust all non-Attack cards in your hand and gain 5 Block for each.
skill
Shrug It Off
1
A-
Gain 8 Block.
Draw 1 card.
skill
True Grit
1
C
Gain 7 Block.
Exhaust a random card from your hand.
Anchor
common
Start each combat with 10 Block.
B+
Orichalcum
common
If you end your turn without Block, gain 6 Block.
A+
Molten Egg
uncommon
Whenever you add an Attack card to your deck, it is Upgraded.
A-
Ornamental Fan
uncommon
Every time you play 3 Attacks in a single turn, gain 4 Block.
C-
Calipers
rare
At the start of your turn, lose 15 Block rather than all of your Block.
D
Thread and Needle
rare
At the start of each combat, gain 4 Plated Armor.
A-
The Abacus
shop
Gain 6 Block whenever you shuffle your draw pile.
D+
Horn Cleat
uncommon
At the start of your 2nd turn, gain 14 Block.
B+
Captain's Wheel
rare
At the start of your 3rd turn, gain 18 Block.
B+
No ironclad, colorless or curse cards antisynergies.