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relic
any
shop

The Abacus
shop
Gain 6 Block whenever you shuffle your draw pile.
D+
C-
D+
D+

Bag of Preparation
common
At the start of each combat, draw 2 additional cards.
B
B-
B+
B+

Bronze Scales
common
Start each combat with 3 Thorns.
D+
B-
C+
C

Centennial Puzzle
uncommon
The first time you lose HP each combat, draw 3 cards.
B
B-
B-
B-

Gremlin Horn
uncommon
Whenever an enemy dies, gain 1 Energy and draw 1 card.
B+
D+
D+
B+

Mercury Hourglass
uncommon
At the start of your turn, deal 3 damage to ALL enemies.
C
C
C
C

Runic Dodecahedron
uncommon
If your HP is full, gain 1 Energy at the start of each turn.
D
D-
D-
D-

Calipers
rare
At the start of your turn, lose 15 Block rather than all of your Block.
D
C+
B-
C-

Thread and Needle
rare
At the start of each combat, gain 4 Plated Armor.
A-
A+
A
A

Torii
rare
Whenever you would receive 5 or less unblocked Attack damage, reduce it to 1.
C-
C+
C+
C+

Unceasing Top
rare
Whenever you have no cards in hand during your turn, draw a card.
D-
B-
C-
B-

Runic Pyramid
boss
At the end of your turn, you no longer discard your hand.
A-
B
B-
B-

Snecko Eye
boss
Draw 2 additional cards each turn. Start each combat Confused.
A
A-
A-
A-

Stone Calendar
rare
At the end of turn 7, deal 52 damage to ALL enemies.
D
C
C+
D

Pocketwatch
rare
Whenever you play 3 or less cards in a turn, draw 3 additional cards at the start of your next turn.
C+
C-
C-
C-

Ink Bottle
uncommon
Whenever you play 10 cards, draw 1 card.
D
D+
D
D

Bag of Preparation
common
At the start of each combat, draw 2 additional cards.
B
B-
B+
B+

Bronze Scales
common
Start each combat with 3 Thorns.
D+
B-
C+
C

Centennial Puzzle
uncommon
The first time you lose HP each combat, draw 3 cards.
B
B-
B-
B-

Gremlin Horn
uncommon
Whenever an enemy dies, gain 1 Energy and draw 1 card.
B+
D+
D+
B+

Mercury Hourglass
uncommon
At the start of your turn, deal 3 damage to ALL enemies.
C
C
C
C

Runic Dodecahedron
uncommon
If your HP is full, gain 1 Energy at the start of each turn.
D
D-
D-
D-

Calipers
rare
At the start of your turn, lose 15 Block rather than all of your Block.
D
C+
B-
C-

Thread and Needle
rare
At the start of each combat, gain 4 Plated Armor.
A-
A+
A
A

Torii
rare
Whenever you would receive 5 or less unblocked Attack damage, reduce it to 1.
C-
C+
C+
C+

Unceasing Top
rare
Whenever you have no cards in hand during your turn, draw a card.
D-
B-
C-
B-

Runic Pyramid
boss
At the end of your turn, you no longer discard your hand.
A-
B
B-
B-

Snecko Eye
boss
Draw 2 additional cards each turn. Start each combat Confused.
A
A-
A-
A-

Stone Calendar
rare
At the end of turn 7, deal 52 damage to ALL enemies.
D
C
C+
D

Pocketwatch
rare
Whenever you play 3 or less cards in a turn, draw 3 additional cards at the start of your next turn.
C+
C-
C-
C-

Ink Bottle
uncommon
Whenever you play 10 cards, draw 1 card.
D
D+
D
D
No any, colorless or curse cards antisynergies.