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skill
Hologram
1
B+
Gain 3 Block.
Return a card from your discard pile to your hand.
Exhaust.
skill
Hologram+
1
B+
Gain 5 Block.
Return a card from your discard pile to your hand.
card
defect
skill
common
Hologram is an extremely powerful common card for the defect, although at first glance it looks fairly insignificant. I would happily take up to three or four holograms in my deck. Being able to pull any card out of your discard pile is incredibly powerful and makes piecing combo pieces together much more consistent. It is adaptive, allowing you to pull either defensive or offensive cards depending on what is required. Even without providing any block, this card would still be powerful. The defect has a crazy combo, where you can use two holograms and two copies of madness to make the holograms free and then generate infinite block by having the holograms pull each other out. This works very well against the heart or with relics such as letter opener.
attack
All For One
2
C
Deal 10 damage.
Put all Cost 0 cards from your discard pile into your hand.
attack
Blizzard
1
E+
Deal damage equal to 2 times the Frost Channeled this combat to ALL enemies.
attack
Claw
0
C
Deal 3 damage.
All Claw cards deal 2 additional damage this combat.
attack
Streamline
2
A-
Deal 15 damage.
Reduce this card's cost by 1 this combat.
Bronze Scales
common
Start each combat with 3 Thorns.
C+
Mercury Hourglass
uncommon
At the start of your turn, deal 3 damage to ALL enemies.
C
Runic Dodecahedron
uncommon
If your HP is full, gain 1 Energy at the start of each turn.
D-
Toxic Egg
uncommon
Whenever you add a Skill card to your deck, it is Upgraded.
A
Calipers
rare
At the start of your turn, lose 15 Block rather than all of your Block.
B-
Thread and Needle
rare
At the start of each combat, gain 4 Plated Armor.
A
Torii
rare
Whenever you would receive 5 or less unblocked Attack damage, reduce it to 1.
C+
Turnip
rare
You can no longer become Frail.
C+