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skill
Aggregate
1
D+
Gain for every 4 cards in your draw pile.
skill
Aggregate+
1
D+
Gain for every 3 cards in your draw pile.
card
defect
skill
uncommon
Aggregate is an unusually awkward card. Although it can provide 3-4 energy quite consistently, it solely depends on when it is drawn. If it is in the bottom 12 cards of the deck, it provides no benefit. As such your deck should be around 30 cards before you consider taking this. It synergises very well with bottled lightning as it can provide a lot of energy on turn one. Despite this, it is still sometimes difficult to use all of the energy that this card provides. For this reason, I rarely pick this card up. Cards that reshuffle your deck increase the consistency of this card.
Kunai
uncommon
Every time you play 3 Attacks in a single turn, gain 1 Dexterity.
C+
Ornamental Fan
uncommon
Every time you play 3 Attacks in a single turn, gain 4 Block.
D+
Shuriken
uncommon
Every time you play 3 Attacks in a single turn, gain 1 Strength.
B
Toxic Egg
uncommon
Whenever you add a Skill card to your deck, it is Upgraded.
A
Ice Cream
rare
Energy is now conserved between turns.
A-
skill
Chill
0
A-
Channel 1 Frost for each enemy in combat.
Exhaust.
skill
Double Energy
1
C+
Double your Energy.
Exhaust.
skill
Genetic Algorithm
1
C-
Gain 1 Block.
When played, permanently increase this card's Block by 2.
Exhaust.
skill
Rainbow
2
B-
Channel 1 Lightning, 1 Frost, and 1 Dark.
Exhaust.
skill
Reboot
0
B+
Shuffle all of your cards into your draw pile, then draw 4 cards.
Exhaust.
skill
Seek
0
S
Put 1 card from your draw pile into your hand.
Exhaust.
skill
Tempest
X
C+
Channel X Lightning.
Exhaust.
skill
White Noise
1
D+
Add a random Power to your hand.
It costs 0 this turn.
Exhaust.
attack
Core Surge
1
B-
Deal 11 damage.
Gain 1 Artifact.
Exhaust.
skill
Bandage Up
0
S-
Heal 4 HP.
Exhaust.
skill
Dark Shackles
0
A-
Enemy loses 9 Strength for the rest of this turn.
Exhaust.
attack
Dramatic Entrance
0
A+
Innate.
Deal 8 damage to ALL enemies.
Exhaust.
skill
J.A.X.
0
B+
Lose 3 HP.
Gain 2 Strength.
skill
Jack Of All Trades
0
C
Add 1 random Colorless card to your hand.
Exhaust.
skill
Madness
1
C
Reduce the cost of a random card in your hand cost to 0 this combat.
Exhaust.
skill
Master of Strategy
0
A+
Draw 3 cards.
Exhaust.
skill
Panacea
0
B-
Gain 1 Artifact.
Exhaust.
skill
Purity
0
D-
Choose and exhaust 3 cards in your hand.
Exhaust.
skill
Secret Technique
0
A
Choose a Skill from your draw pile and place it into your hand.
Exhaust.
skill
Secret Weapon
0
A
Choose an Attack from your draw pile and place it into your hand.
Exhaust.
attack
Shiv
0
B
Deal 4 damage.
Exhaust.
skill
Thinking Ahead
0
B
Draw 2 cards.
Place a card from your hand on top of your draw pile.
Exhaust.
skill
Transmutation
X
C+
Add X random Colorless cards into your hand.
They cost 0 this turn.
Exhaust.
attack
Ritual Dagger
1
C+
Deal 15 Damage.
If this kills an enemy, permanently increase this card's damage by 3.
Exhaust.
skill
Discovery
1
B+
Choose 1 of 3 random cards to add to your hand.
It costs 0 this turn.
Exhaust.
skill
Panic Button
0
C+
Gain 30 Block.
You cannot gain Block from cards for the next 2 turns.
Exhaust.
skill
Chrysalis
2
B-
Add 3 random Skills into your Draw Pile.
They cost 0 this combat.
Exhaust.
skill
Metamorphosis
2
B
Add 3 random Attacks into your Draw Pile.
They cost 0 this combat.
Exhaust.
skill
Violence
0
B-
Place 3 random Attack cards from your draw pile into your hand.
Exhaust.
skill
Insight
0
S-
Retain.
Draw 2 cards.
Exhaust.
skill
Miracle
0
A
Retain.
Gain .
Exhaust.
skill
Safety
1
A
Retain.
Gain 12 Block.
Exhaust.
attack
Smite
1
A-
Retain.
Deal 12 damage.
Exhaust.
attack
Through Violence
0
S+
Retain.
Deal 20 damage.
Exhaust.
Blue Candle
uncommon
Curse cards can now be played. Playing a Curse will make you lose 1 HP and Exhausts the card.
D+
Snecko Eye
boss
Draw 2 additional cards each turn. Start each combat Confused.
A-
Pocketwatch
rare
Whenever you play 3 or less cards in a turn, draw 3 additional cards at the start of your next turn.
C-