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skill
Third Eye
1
B-
Gain 7 Block.
Scry 3.
skill
Third Eye+
1
B-
Gain 9 Block.
Scry 5.
card
watcher
skill
common
Although third eye is not particularly flashy, it offers a solid amount of block and the scry effect is not to be overlooked. The only thing that would make this card better is if it also drew. Note that newer players will struggle to predict what the enemy is going to do on the next turn, and this can make it difficult to know which cards to scry away and which cards to keep. In the worst case scenario, it is usually a good idea to get rid of any strikes or defends that you find, as literally any other cards in your deck will be better. The better you know your opponent, the more effective this card will be. If, for example, you know that the enemy will not be attacking next turn, you should remove any of your defensive cards and blocks (and vice versa).
skill
Alpha
1
D
Shuffle a Beta into your draw pile.
Exhaust.
attack
Signature Move
2
E
Can only be played if this is the only Attack in your hand.
Deal 30 damage.
skill
Wave of the Hand
1
C-
Whenever you gain Block this turn, apply 1 Weak to ALL enemies.
attack
Weave
0
C+
Deal 4 damage.
Whenever you Scry, return this from the discard pile to your Hand.
Bronze Scales
common
Start each combat with 3 Thorns.
C
Mercury Hourglass
uncommon
At the start of your turn, deal 3 damage to ALL enemies.
C
Runic Dodecahedron
uncommon
If your HP is full, gain 1 Energy at the start of each turn.
D-
Toxic Egg
uncommon
Whenever you add a Skill card to your deck, it is Upgraded.
A
Calipers
rare
At the start of your turn, lose 15 Block rather than all of your Block.
C-
Thread and Needle
rare
At the start of each combat, gain 4 Plated Armor.
A
Torii
rare
Whenever you would receive 5 or less unblocked Attack damage, reduce it to 1.
C+
Turnip
rare
You can no longer become Frail.
B