equal to its cost.
power
Self Repair
1
A
At the end of combat, heal 7 HP.
power
Static Discharge
1
B+
Whenever you receive unblocked attack damage, Channel 1 Lightning.
power
Storm
1
E
Whenever you play a Power, Channel 1 Lightning.
power
Electrodynamics
2
B+
Lightning now hits ALL enemies.
Channel 2 Lightning.
power
Magnetism
2
A-
At the start of each turn, add a random colorless card to your hand.
power
Panache
0
D+
Every time you play 5 cards in a single turn, deal 10 damage to ALL enemies.
power
Sadistic Nature
0
B
Whenever you apply a Debuff to an enemy, they take 5 damage.
power
Mayhem
2
D
At the start of your turn, play the top card of your draw pile.
power
Omega
3
S
At the start of your turn deal 50 damage to ALL enemies.