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skill
Amplify
1
D-
This turn, your next Power is played twice.
skill
Amplify+
1
D-
This turn, your next 2 Powers are played twice.
card
defect
skill
rare
Being able to double the effectiveness of a power is indeed very powerful. the reason this card is rated so lowly is because it is often difficult to draw amplify on the same turn as a tower. Amplify does not exhaust, and once your powers have all been played it becomes a dead draw. On the other hand, amplify synergises extremely well with creative AI since you are guaranteed to have a power in hand every single turn.
power
Biased Cognition
1
A
Gain 4 Focus.
At the start of each turn, lose 1 Focus.
power
Buffer
2
B-
Prevent the next time you would lose HP.
power
Capacitor
1
B-
Gain 2 Orb slots.
power
Defragment
1
B+
Gain 1 Focus.
power
Echo Form
3
A+
The first card you play each turn is played twice.
Ethereal.
power
Heatsinks
1
E+
Whenever you play a Power card, draw 1 card.
power
Hello World
1
B-
At the start of your turn, add a random Common card into your hand.
power
Loop
1
B-
At the start of your turn, use the passive ability of your next Orb.
power
Machine Learning
1
B+
Draw 1 additional card at the start of each turn.
skill
Recycle
1
C
Exhaust a card.
Gain equal to its cost.
power
Self Repair
1
A
At the end of combat, heal 7 HP.
power
Static Discharge
1
B+
Whenever you receive unblocked attack damage, Channel 1 Lightning.
power
Storm
1
E
Whenever you play a Power, Channel 1 Lightning.
power
Electrodynamics
2
B+
Lightning now hits ALL enemies.
Channel 2 Lightning.
power
Magnetism
2
A-
At the start of each turn, add a random colorless card to your hand.
power
Panache
0
D+
Every time you play 5 cards in a single turn, deal 10 damage to ALL enemies.
power
Sadistic Nature
0
B
Whenever you apply a Debuff to an enemy, they take 5 damage.
power
Mayhem
2
D
At the start of your turn, play the top card of your draw pile.
power
Omega
3
S
At the start of your turn deal 50 damage to ALL enemies.