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card
silent
power
rare



power

Envenom

2
A
Whenever an attack deals unblocked damage, apply 1 Poison.



power

Envenom+

1
A
Whenever an attack deals unblocked damage, apply 1 Poison.
The main problem with envenom is its high energy cost. It is a very slow acting source of damage and thus sometimes useless in hallway fights. It is a solid rare, although I typically find that other silent prayers are more powerful. Obviously, envenom synergises fairly well with shiv decks and extremely well with Snecko Skull, essentially doubling the amount of poison it applies. Due to it being a hybrid of a shiv deck and a poison deck, it is fairly niche in its use; on the other hand, it is not difficult to use even if the synergy is not at an extremely high power level.



power

A Thousand Cuts

2
B
Whenever you play a card, deal 1 damage to ALL enemies.




power

Accuracy

1
D+
Shivs deal 4 additional damage.




attack

Bane

1
C+
Deal 7 damage.
If the enemy is Poisoned, deal 7 damage again.




skill

Blade Dance

1
C+
Add 3 Shivs to your hand.




skill

Bouncing Flask

2
B+
Apply 3 Poison to a random enemy 3 times.




skill

Catalyst

1
A-
Double an enemy's Poison.
Exhaust.




skill

Cloak And Dagger

1
B+
Gain 6 Block.
Add 1 Shiv to your hand.




skill

Corpse Explosion

2
A-
Apply 6 Poison. When an enemy dies, deal damage equal to its MAX HP to ALL enemies.




skill

Crippling Cloud

2
B
Apply 4 Poison and 2 Weak to ALL enemies.
Exhaust.




skill

Deadly Poison

1
C+
Apply 5 Poison.




attack

Die Die Die

1
A-
Deal 13 damage to ALL enemies.
Exhaust.




attack

Endless Agony

0
C+
Whenever you draw this card, add a copy of it to your hand.
Deal 4 damage.
Exhaust.




power

Envenom

2
A
Whenever an attack deals unblocked damage, apply 1 Poison.




attack

Eviscerate

3
E
Costs 1 less Energy for each card discarded this turn.
Deal 7 damage three times.




attack

Finisher

1
C
Deal 6 damage for each Attack played this turn.




attack

Flechettes

1
D+
Deal 4 damage for each Skill in your hand.




attack

Glass Knife

1
A-
Deal 8 damage twice.
Glass Knife's damage is lowered by 2 this combat.




attack

Grand Finale

0
E-
Can only be played if there are no cards in your draw pile.
Deal 50 damage to ALL enemies.




power

Infinite Blades

1
B+
At the start of your turn, add a Shiv to your hand.




skill

Nightmare

3
B
Choose a card.
Next turn, add 3 copies of that card into your hand.
Exhaust.




power

Noxious Fumes

1
A+
At the start of your turn, apply 2 Poison to ALL enemies.




attack

Poisoned Stab

1
B-
Deal 6 damage.
Apply 3 Poison.




attack

Skewer

X
B+
Deal 7 damage X times.




skill

Storm of Steel

1
B-
Discard your hand.
Add 1 Shiv to your hand for each card discarded.




skill

Blind

0
C+
Apply 2 Weak.




attack

Dramatic Entrance

0
A+
Innate.
Deal 8 damage to ALL enemies.
Exhaust.




power

Panache

0
D+
Every time you play 5 cards in a single turn, deal 10 damage to ALL enemies.




power

Sadistic Nature

0
B
Whenever you apply a Debuff to an enemy, they take 5 damage.




attack

Shiv

0
B
Deal 4 damage.
Exhaust.




skill

Trip

0
C+
Apply 2 Vulnerable.




skill

The Bomb

2
D+
At the end of 3 turns, deal 40 damage to ALL enemies.




power

Omega

3
S
At the start of your turn deal 50 damage to ALL enemies.

Ninja Scroll
uncommon
Start each combat with 3 Shivs in hand.
B
The Specimen
rare
Whenever an enemy dies, transfer any Poison it has to a random enemy.
A-
Twisted Funnel
shop
At the start of each combat, apply 4 Poison to ALL enemies.
B
Frozen Egg
uncommon
Whenever you add a Power card to your deck, Upgrade it.
B+
Letter Opener
uncommon
Every time you play 3 Skills in a single turn, deal 5 damage to ALL enemies.
A
Mercury Hourglass
uncommon
At the start of your turn, deal 3 damage to ALL enemies.
C
Mummified Hand
uncommon
Whenever you play a Power, a random card in your hand costs 0 for the turn.
B-
Bird-Faced Urn
rare
Whenever you play a Power, heal 2 HP.
B+
Gambling Chip
rare
At the start of each combat, discard any number of cards then draw that many.
A
Stone Calendar
rare
At the end of turn 7, deal 52 damage to ALL enemies.
C