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card
ironclad
skill
rare



skill

Limit Break

1
D
Double your Strength.
Exhaust.



skill

Limit Break+

1
D
Double your Strength.
In the right decks, can lead to insane amounts of damage; however, without any strength cards to support it this card is as good as a curse. Doubling 1 strength isn't even enough justification to play this card. Never pick this without any form of strength gain.



attack

Cleave

1
C
Deal 8 damage to ALL enemies.




power

Dark Embrace

2
D+
Whenever a card is Exhausted, draw 1 card.




skill

Exhume

1
C
Choose an Exhausted card and put it in your hand.
Exhaust.




attack

Feed

1
S+
Deal 10 damage.
If Fatal, raise your Max HP by 3. Exhaust.




power

Feel No Pain

1
D
Whenever a card is Exhausted, gain 3 Block.




attack

Fiend Fire

2
B+
Exhaust your hand.
Deal 7 damage for each Exhausted card.
Exhaust.




skill

Flex

0
D
Gain 2 Strength.
At the end of your turn, lose 2 Strength.




attack

Heavy Blade

2
C
Deal 14 damage.
Strength affects Heavy Blade 3 times.




attack

Pummel

1
C
Deal 2 damage 4 times.
Exhaust.




attack

Rampage

1
C
Deal 8 damage.
Every time this card is played, increase its damage by 5 for this combat.




attack

Reaper

2
A
Deal 4 damage to ALL enemies. Heal for unblocked damage.
Exhaust.




attack

Sword Boomerang

1
C-
Deal 3 damage to a random enemy 3 times.




attack

Thunderclap

1
C
Deal 4 damage and apply 1 Vulnerable to ALL enemies.




attack

Twin Strike

1
C+
Deal 5 damage twice.




attack

Whirlwind

X
B+
Deal 5 damage to ALL enemies X times.

No ironclad, colorless or curse cards antisynergies.