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attack
Pummel
1
C
Deal 2 damage 4 times.
Exhaust.
attack
Pummel+
1
C
Deal 2 damage 5 times.
Exhaust.
card
ironclad
attack
uncommon
Great for dealing with byrds at the start of Act 2. Most commonly sees play in a strength deck. Since this card exhausts, it cannot be considered a reliable win condition for longer fights in decks that are built around stacking strength.
power
Dark Embrace
2
D+
Whenever a card is Exhausted, draw 1 card.
skill
Exhume
1
C
Choose an Exhausted card and put it in your hand.
Exhaust.
power
Feel No Pain
1
D
Whenever a card is Exhausted, gain 3 Block.
skill
Flex
0
D
Gain 2 Strength.
At the end of your turn, lose 2 Strength.
attack
Heavy Blade
2
C
Deal 14 damage.
Strength affects Heavy Blade 3 times.
power
Inflame
1
B+
Gain 2 Strength.
skill
Limit Break
1
D
Double your Strength.
Exhaust.
attack
Rampage
1
C
Deal 8 damage.
Every time this card is played, increase its damage by 5 for this combat.
power
Rupture
1
D-
Whenever you lose HP from a card, gain 1 Strength.
skill
Spot Weakness
1
B+
If an enemy intends to attack, gain 3 Strength.
Charon's Ashes
rare
Whenever you Exhaust a card, deal 3 damage to ALL enemies.
B+
Girya
rare
You can now gain Strength at Rest Sites. (3 times max)
A-
Brimstone
shop
At the start of your turn, gain 2 Strength and ALL enemies gain 1 Strength.
D+
Vajra
common
At the start of each combat, gain 1 Strength.
A+
Molten Egg
uncommon
Whenever you add an Attack card to your deck, it is Upgraded.
A-
Shuriken
uncommon
Every time you play 3 Attacks in a single turn, gain 1 Strength.
A-
Dead Branch
rare
Whenever you Exhaust a card, add a random card to your hand.
S+
Strange Spoon
shop
Cards which Exhaust when played will instead discard 50% of the time.
B+
Sling of Courage
shop
Start each Elite combat with 2 Strength.
C-
Akabeko
common
Your first Attack each combat deals 8 additional damage.
C+
No ironclad, colorless or curse cards antisynergies.