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card
ironclad
skill
uncommon



skill

Disarm

1
A
Enemy loses 2 Strength.
Exhaust.



skill

Disarm+

1
A
Enemy loses 3 Strength.
Exhaust.
An exceptionally powerful defensive option in ironclad who doesn't usually have that many. Turns certain encounters into a joke, such as the plant, Hexaghost and the Heart to some extent. Picking one or two of these is never wrong.
No ironclad, colorless or curse cards antisynergies.