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power
Combust
1
C-
At the end of your turn, lose 1 HP and deal 5 damage to ALL enemies.
power
Combust+
1
C-
At the end of your turn, lose 1 HP and deal 7 damage to ALL enemies.
card
ironclad
power
uncommon
Generally this card is not as effective as it first seems, since its aoe effect is often to its detriment: typically, you want to kill enemies one by one in quick succession rather than slowly whittling them all down at the same time. it is easy for the health loss to stack up over time, particularly during longer encounters and boss fights. On the other hand, this is good versus enemies who apply the weak debuff or have other forms of attack damage mitigation, such as the byrds. This card is exceptionally powerful with Rupture, as it also grants you one strength per turn.
Burning Blood
starter
At the end of combat, heal 6 HP.
A
Runic Cube
uncommon
Whenever you lose HP, draw 1 card.
B+
Self-Forming Clay
uncommon
Whenever you lose HP in combat, gain 3 Block next turn.
D+
Black Blood
boss
Replaces Burning Blood. At the end of combat, heal 12 HP.
C+
Blood Vial
common
At the start of each combat, heal 2 HP.
C-
Juzu Bracelet
common
Regular enemy combats are no longer encountered in ? rooms.
B
Regal Pillow
common
Heal an additional 15 HP when you Rest.
A-
Singing Bowl
common
When adding cards to your deck, you may gain +2 Max HP instead.
S
Strawberry
common
Raise your Max HP by 7.
C
Centennial Puzzle
uncommon
The first time you lose HP each combat, draw 3 cards.
B
Darkstone Periapt
uncommon
Whenever you obtain a Curse, increase your Max HP by 6.
D+
Frozen Egg
uncommon
Whenever you add a Power card to your deck, Upgrade it.
B+
Meat on the Bone
uncommon
If your HP is at or below 50% at the end of combat, heal 12 HP.
A-
Mummified Hand
uncommon
Whenever you play a Power, a random card in your hand costs 0 for the turn.
B-
Pantograph
uncommon
At the start of boss combats, heal 25 HP.
B-
Pear
uncommon
Raise your Max HP by 10.
B
Bird-Faced Urn
rare
Whenever you play a Power, heal 2 HP.
B-
Gambling Chip
rare
At the start of each combat, discard any number of cards then draw that many.
A-
Mango
rare
Raise your Max HP by 14.
B-
Eternal Feather
uncommon
For every 5 cards in your deck, heal 3 HP whenever you enter a Rest Site.
B
Lizard Tail
rare
When you would die, heal to 50% of your Max HP instead (works once).
B
Tiny House
boss
Obtain 1 potion. Gain 30 Gold. Raise your Max HP by 5. Obtain 1 card. Upgrade 1 Random card.
C-
Bloody Idol
event
Whenever you gain Gold, heal 5 HP.
B-
Lee's Waffle
shop
Raise your Max HP by 7 and heal all of your HP.
D+
Toy Ornithopter
shop
Whenever you use a potion, heal 5 HP.
C-
Face of Cleric
event
Raise your Max HP by 1 after each combat.
B
Meal Ticket
shop
Whenever you enter a shop room, heal 15 hp.
C
No ironclad, colorless or curse cards antisynergies.