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curse
Decay
Unplayable.
At the end of your turn, take 2 damage.
card
curse
skill
Burning Pact
1
D
Exhaust 1 card.
Draw 2 cards.
power
Corruption
3
A+
Skills cost 0.
Whenever you play a Skill, Exhaust it.
attack
Feed
1
S+
Deal 10 damage.
If Fatal, raise your Max HP by 3. Exhaust.
attack
Fiend Fire
2
B+
Exhaust your hand.
Deal 7 damage for each Exhausted card.
Exhaust.
skill
Havoc
1
C-
Play the top card of your draw pile and Exhaust it.
attack
Reaper
2
A
Deal 4 damage to ALL enemies. Heal for unblocked damage.
Exhaust.
power
Rupture
1
D-
Whenever you lose HP from a card, gain 1 Strength.
attack
Sever Soul
2
C+
Exhaust all non-Attack cards in your hand.
Deal 16 damage.
skill
True Grit
1
C
Gain 7 Block.
Exhaust a random card from your hand.
skill
Acrobatics
1
B-
Draw 3 cards.
Discard 1 card.
attack
All-Out Attack
1
B-
Deal 10 damage to ALL enemies.
Discard 1 card at random.
skill
Calculated Gamble
0
B-
Discard your hand, then draw that many cards.
Exhaust.
skill
Concentrate
0
E
Discard 3 cards.
Gain .
attack
Dagger Throw
1
B-
Deal 9 damage.
Draw 1 card.
Discard 1 card.
attack
Eviscerate
3
E
Costs 1 less Energy for each card discarded this turn.
Deal 7 damage three times.
skill
Prepared
0
C
Draw 1 card.
Discard 1 card.
skill
Storm of Steel
1
B-
Discard your hand.
Add 1 Shiv to your hand for each card discarded.
skill
Survivor
1
B+
Gain 8 Block.
Discard a card.
power
Tools of the Trade
1
B+
At the start of your turn, draw 1 card and discard 1 card.
attack
Unload
1
B
Deal 14 damage.
Discard all non-Attack cards.
Blood Vial
common
At the start of each combat, heal 2 HP.
Juzu Bracelet
common
Regular enemy combats are no longer encountered in ? rooms.
Regal Pillow
common
Heal an additional 15 HP when you Rest.
Singing Bowl
common
When adding cards to your deck, you may gain +2 Max HP instead.
Strawberry
common
Raise your Max HP by 7.
Blue Candle
uncommon
Curse cards can now be played. Playing a Curse will make you lose 1 HP and Exhausts the card.
Centennial Puzzle
uncommon
The first time you lose HP each combat, draw 3 cards.
Darkstone Periapt
uncommon
Whenever you obtain a Curse, increase your Max HP by 6.
Meat on the Bone
uncommon
If your HP is at or below 50% at the end of combat, heal 12 HP.
Pantograph
uncommon
At the start of boss combats, heal 25 HP.
Pear
uncommon
Raise your Max HP by 10.
Smiling Mask
uncommon
The merchant's card removal service now always costs 50 Gold.
Bird-Faced Urn
rare
Whenever you play a Power, heal 2 HP.
Du-Vu Doll
rare
For each Curse in your deck, start each combat with 1 additional Strength.
Gambling Chip
rare
At the start of each combat, discard any number of cards then draw that many.
Mango
rare
Raise your Max HP by 14.
Peace Pipe
rare
You can now remove cards from your deck at Rest Sites.
Eternal Feather
uncommon
For every 5 cards in your deck, heal 3 HP whenever you enter a Rest Site.
Lizard Tail
rare
When you would die, heal to 50% of your Max HP instead (works once).
Tiny House
boss
Obtain 1 potion. Gain 30 Gold. Raise your Max HP by 5. Obtain 1 card. Upgrade 1 Random card.
Bloody Idol
event
Whenever you gain Gold, heal 5 HP.
Nilry's Codex
event
At the end of each turn, you can choose 1 of 3 random cards to shuffle into your draw pile.
Lee's Waffle
shop
Raise your Max HP by 7 and heal all of your HP.
Medical Kit
shop
Status cards can now be played. Playing a Status will Exhaust the card.
Toy Ornithopter
shop
Whenever you use a potion, heal 5 HP.
Empty Cage
boss
Upon pick up, remove 2 cards from your deck.
Face of Cleric
event
Raise your Max HP by 1 after each combat.
Meal Ticket
shop
Whenever you enter a shop room, heal 15 hp.
Burning Blood
starter
At the end of combat, heal 6 HP.
Runic Cube
uncommon
Whenever you lose HP, draw 1 card.
Self-Forming Clay
uncommon
Whenever you lose HP in combat, gain 3 Block next turn.
Charon's Ashes
rare
Whenever you Exhaust a card, deal 3 damage to ALL enemies.
Black Blood
boss
Replaces Burning Blood. At the end of combat, heal 12 HP.