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card
defect
power
uncommon



power

Capacitor

1
B-
Gain 2 Orb slots.



power

Capacitor+

1
B-
Gain 3 Orb slots.
Capacitor is a very solid and consistent form of slot game in the defect. It is inexpensive, easy to play, and fits into every defect deck. It's upside is not present until you have channeled enough orbs, so make sure to bring channel cards with this. Note that the defect is only able to have 10 orb slots max, so typically two upgraded capacitors is sufficient.



skill

Amplify

1
D-
This turn, your next Power is played twice.




attack

Ball Lightning

1
C+
Deal 7 damage.
Channel 1 Lightning.




power

Biased Cognition

1
A
Gain 4 Focus.
At the start of each turn, lose 1 Focus.




skill

Chaos

1
C-
Channel 1 random Orb.




skill

Chill

0
A-
Channel 1 Frost for each enemy in combat.
Exhaust.




attack

Cold Snap

1
B-
Deal 6 damage.
Channel 1 Frost.




skill

Consume

2
C+
Gain 2 Focus.
Lose 1 Orb Slot.




skill

Coolheaded

1
A-
Channel 1 Frost.
Draw 1 card.




skill

Darkness

1
D+
Channel 1 Dark.




power

Defragment

1
B+
Gain 1 Focus.




attack

Doom and Gloom

2
C
Deal 10 damage to ALL enemies.
Channel 1 Dark.




skill

Force Field

4
D
Costs 1 less
for each Power card played this combat.
Gain 12 Block.




skill

Fusion

2
B-
Channel 1 Plasma.




skill

Glacier

2
B+
Gain 7 Block.
Channel 2 Frost.




power

Heatsinks

1
E+
Whenever you play a Power card, draw 1 card.




attack

Meteor Strike

5
F+
Deal 24 damage.
Channel 3 Plasma.




skill

Rainbow

2
B-
Channel 1 Lightning, 1 Frost, and 1 Dark.
Exhaust.




power

Static Discharge

1
B+
Whenever you receive unblocked attack damage, Channel 1 Lightning.




power

Storm

1
E
Whenever you play a Power, Channel 1 Lightning.




skill

Tempest

X
C+
Channel X Lightning.
Exhaust.




skill

Zap

1
C-
Channel 1 Lightning.


Cracked Core
starter
At the start of each combat, Channel 1 Lightning.
C

Data Disk
common
Start each combat with 1 Focus.
B+

Symbiotic Virus
uncommon
At the start of each combat, Channel 1 Dark.
B-
Emotion Chip
rare
At the start of each turn, if you took any damage last turn, trigger the passive ability of all your Orbs.
B-

Nuclear Battery
boss
At the start of each combat, Channel 1 Plasma.
B+
Frozen Core
boss
Replaces Cracked Core. If you end your turn with empty Orb slots, channel 1 Frost.
A-
Frozen Egg
uncommon
Whenever you add a Power card to your deck, Upgrade it.
B+
Mummified Hand
uncommon
Whenever you play a Power, a random card in your hand costs 0 for the turn.
A-
Bird-Faced Urn
rare
Whenever you play a Power, heal 2 HP.
A-
Gambling Chip
rare
At the start of each combat, discard any number of cards then draw that many.
A-



skill

Dualcast

1
B-
Evoke your next Orb 2 times.




skill

Fission

0
B-
Remove all of your Orbs.
Gain
and draw 1 card for each Orb removed.
Exhaust.




attack

Hyperbeam

2
B-
Deal 26 damage to ALL enemies.
Lose 3 Focus.




skill

Multi-Cast

X
B
Evoke your next Orb X times.




skill

Recursion

1
C-
Evoke your next Orb.
Channel the Orb that was just Evoked.




skill

Reprogram

1
D-
Lose 1 Focus.
Gain 1 Strength.
Gain 1 Dexterity.
