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card
defect
power
uncommon



power

Loop

1
B-
At the start of your turn, use the passive ability of your next Orb.



power

Loop+

1
B-
At the start of your turn, use the passive ability of your next Orb 2 times.
Loop is an extremely powerful power. It grants you the passive bonus of an orb without requiring the slot or the orb’s generation. If you are struggling to generate orb slots, this is a fine alternative. Stacking loops can be very effective. When playing with loop, trying to ensure that by the end of the turn the orb in your front slot is the one that you want. I typically try to keep a Frost orb on the front slot to reliably generate block.



skill

Amplify

1
D-
This turn, your next Power is played twice.




attack

Ball Lightning

1
C+
Deal 7 damage.
Channel 1 Lightning.




skill

Chaos

1
C-
Channel 1 random Orb.




skill

Chill

0
A-
Channel 1 Frost for each enemy in combat.
Exhaust.




attack

Cold Snap

1
B-
Deal 6 damage.
Channel 1 Frost.




skill

Coolheaded

1
A-
Channel 1 Frost.
Draw 1 card.




skill

Darkness

1
D+
Channel 1 Dark.




attack

Doom and Gloom

2
C
Deal 10 damage to ALL enemies.
Channel 1 Dark.




skill

Force Field

4
D
Costs 1 less
for each Power card played this combat.
Gain 12 Block.




skill

Fusion

2
B-
Channel 1 Plasma.




skill

Glacier

2
B+
Gain 7 Block.
Channel 2 Frost.




power

Heatsinks

1
E+
Whenever you play a Power card, draw 1 card.




attack

Meteor Strike

5
F+
Deal 24 damage.
Channel 3 Plasma.




skill

Rainbow

2
B-
Channel 1 Lightning, 1 Frost, and 1 Dark.
Exhaust.




power

Static Discharge

1
B+
Whenever you receive unblocked attack damage, Channel 1 Lightning.




power

Storm

1
E
Whenever you play a Power, Channel 1 Lightning.




skill

Tempest

X
C+
Channel X Lightning.
Exhaust.




skill

Zap

1
C-
Channel 1 Lightning.


Cracked Core
starter
At the start of each combat, Channel 1 Lightning.
C

Symbiotic Virus
uncommon
At the start of each combat, Channel 1 Dark.
B-

Nuclear Battery
boss
At the start of each combat, Channel 1 Plasma.
B+
Frozen Egg
uncommon
Whenever you add a Power card to your deck, Upgrade it.
B+
Mummified Hand
uncommon
Whenever you play a Power, a random card in your hand costs 0 for the turn.
A-
Bird-Faced Urn
rare
Whenever you play a Power, heal 2 HP.
A-
Gambling Chip
rare
At the start of each combat, discard any number of cards then draw that many.
A-



skill

Auto-Shields

1
C+
If you have 0 Block, gain 11 Block.




skill

Dualcast

1
B-
Evoke your next Orb 2 times.




skill

Fission

0
B-
Remove all of your Orbs.
Gain
and draw 1 card for each Orb removed.
Exhaust.




skill

Multi-Cast

X
B
Evoke your next Orb X times.




skill

Recursion

1
C-
Evoke your next Orb.
Channel the Orb that was just Evoked.
