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attack
Barrage
1
B-
Deal 4 damage for each Channeled Orb.
attack
Barrage+
1
B-
Deal 6 damage for each Channeled Orb.
card
defect
attack
common
Although barrage has a condition, it has the potential to greatly exceed the amount of damage you should be able to do with 1 energy. This card can do up to 60 damage. It also scales extremely well with strength. Early on this card is quite unimpressive due to a lack of orb slots and channel effects, but on longer fights and in later acts it is one of the defect’s heavier hitting cards.
attack
Ball Lightning
1
C+
Deal 7 damage.
Channel 1 Lightning.
skill
Chaos
1
C-
Channel 1 random Orb.
skill
Chill
0
A-
Channel 1 Frost for each enemy in combat.
Exhaust.
attack
Cold Snap
1
B-
Deal 6 damage.
Channel 1 Frost.
skill
Coolheaded
1
A-
Channel 1 Frost.
Draw 1 card.
skill
Darkness
1
D+
Channel 1 Dark.
attack
Doom and Gloom
2
C
Deal 10 damage to ALL enemies.
Channel 1 Dark.
skill
Fusion
2
B-
Channel 1 Plasma.
skill
Glacier
2
B+
Gain 7 Block.
Channel 2 Frost.
attack
Meteor Strike
5
F+
Deal 24 damage.
Channel 3 Plasma.
skill
Rainbow
2
B-
Channel 1 Lightning, 1 Frost, and 1 Dark.
Exhaust.
power
Static Discharge
1
B+
Whenever you receive unblocked attack damage, Channel 1 Lightning.
power
Storm
1
E
Whenever you play a Power, Channel 1 Lightning.
skill
Tempest
X
C+
Channel X Lightning.
Exhaust.
skill
Zap
1
C-
Channel 1 Lightning.
Cracked Core
starter
At the start of each combat, Channel 1 Lightning.
C
Symbiotic Virus
uncommon
At the start of each combat, Channel 1 Dark.
B-
Nuclear Battery
boss
At the start of each combat, Channel 1 Plasma.
B+
skill
Dualcast
1
B-
Evoke your next Orb 2 times.
skill
Fission
0
B-
Remove all of your Orbs.
Gain and draw 1 card for each Orb removed.
Exhaust.
skill
Multi-Cast
X
B
Evoke your next Orb X times.
skill
Recursion
1
C-
Evoke your next Orb.
Channel the Orb that was just Evoked.
skill
Reprogram
1
D-
Lose 1 Focus.
Gain 1 Strength.
Gain 1 Dexterity.