.
Draw 2 cards.
Exhaust.
skill
Calculated Gamble
0
B-
Discard your hand, then draw that many cards.
Exhaust.
attack
Dagger Throw
1
B-
Deal 9 damage.
Draw 1 card.
Discard 1 card.
skill
Doppelganger
X
D+
Next turn, draw X cards and gain X Energy.
power
Envenom
2
A
Whenever an attack deals unblocked damage, apply 1 Poison.
skill
Escape Plan
0
C
Draw 1 card.
If the card is a Skill, gain 3 Block.
attack
Heel Hook
1
D
Deal 5 damage.
If the enemy has Weak, Gain and draw 1 card.
attack
Predator
2
B+
Deal 15 damage.
Next turn, draw 2 additional cards.
skill
Prepared
0
C
Draw 1 card.
Discard 1 card.
attack
Quick Slash
1
B
Deal 8 damage.
Draw 1 card.
skill
Reflex
E+
Unplayable.
If this card is discarded from your hand, draw 2 cards.
power
Tools of the Trade
1
B+
At the start of your turn, draw 1 card and discard 1 card.
skill
Deep Breath
0
D
Shuffle your discard pile into your draw pile.
Draw 1 card.
skill
Finesse
0
C
Gain 2 Block.
Draw 1 card.
attack
Flash of Steel
0
C+
Deal 3 damage.
Draw 1 card.
skill
J.A.X.
0
B+
Lose 3 HP.
Gain 2 Strength.
skill
Master of Strategy
0
A+
Draw 3 cards.
Exhaust.
skill
Thinking Ahead
0
B
Draw 2 cards.
Place a card from your hand on top of your draw pile.
Exhaust.
skill
Impatience
0
C
If you have no Attack cards in your hand, draw 2 cards.
skill
Violence
0
B-
Place 3 random Attack cards from your draw pile into your hand.
Exhaust.
skill
Insight
0
S-
Retain.
Draw 2 cards.
Exhaust.
Ring of the Snake
starter
At the start of each combat, draw 2 additional cards.
B
Ring of the Serpent
boss
At the start of your turn, draw 1 additional card.
B
Bag of Preparation
common
At the start of each combat, draw 2 additional cards.
B-
Vajra
common
At the start of each combat, gain 1 Strength.
A
Centennial Puzzle
uncommon
The first time you lose HP each combat, draw 3 cards.
B-
Gremlin Horn
uncommon
Whenever an enemy dies, gain 1 Energy and draw 1 card.
D+
Molten Egg
uncommon
Whenever you add an Attack card to your deck, it is Upgraded.
A-
Shuriken
uncommon
Every time you play 3 Attacks in a single turn, gain 1 Strength.
S
Unceasing Top
rare
Whenever you have no cards in hand during your turn, draw a card.
B-
Runic Pyramid
boss
At the end of your turn, you no longer discard your hand.
B
Sling of Courage
shop
Start each Elite combat with 2 Strength.
D+
Pocketwatch
rare
Whenever you play 3 or less cards in a turn, draw 3 additional cards at the start of your next turn.
C-
Ink Bottle
uncommon
Whenever you play 10 cards, draw 1 card.
D+
Akabeko
common
Your first Attack each combat deals 8 additional damage.
C+
No silent, colorless or curse cards antisynergies.