Archetype summary
Repeatedly play Rampage until it builds up devastating amounts of damage.
When to pivot to 'Rampage' archetype
Take when offered Rampage in the first half of Act 1, before you have started drafting too many cards.
Star items
attack
Rampage
1
C
Deal 8 damage.
Every time this card is played, increase its damage by 5 for this combat.
skill
Double Tap
1
B
This turn, your next Attack is played twice.
You only need one copy of Rampage. The idea is to keep the deck small so you can play it as often as possible, making it stronger and stronger until there's nothing left of your opponents. Rampage is a priority upgrade as it scales almost twice as fast when upgraded.
Double Tap's synergy with Rampage is twofold - not only do you benefit from the damage twice but you also trigger the damage increase twice.
Support items
attack
Headbutt
1
C+
Deal 9 damage.
Place a card from your discard pile on top of your draw pile.
skill
True Grit
1
C
Gain 7 Block.
Exhaust a random card from your hand.
skill
Burning Pact
1
D
Exhaust 1 card.
Draw 2 cards.
skill
Battle Trance
0
A
Draw 3 cards.
You cannot draw additional cards this turn.
skill
Shrug It Off
1
A-
Gain 8 Block.
Draw 1 card.
attack
Pommel Strike
1
C-
Deal 9 damage.
Draw 1 card.
attack
Bash
2
C
Deal 8 damage.
Apply 2 Vulnerable.
power
Corruption
3
A+
Skills cost 0.
Whenever you play a Skill, Exhaust it.
Headbutt is great for pulling your Rampage repeatedly. Up to two can be drafted.
Exhaust cards can be useful for thinning your deck, allowing Rampage to come around more often.
Draw cards are also useful for the same reason.
Vulnerable is useful for adding a mutliplier to those big Rampage hits.
Although a bit risky, Corruption can thin your deck extremely quickly, leaving you with little defence but extremely fast scaling on later turns. Proceed with caution.
'Rampage' archetype weaknesses
Don't take multiple copies of Rampage - focus on scaling one copy of Rampage.
Keep your deck slim and avoid drafting status-generating cards. Status-generating enemies can be problematic for the deck too.
Since it is not recommended to pick up a lot of cards, it can be difficult to keep up with the scaling power level of the enemies as you progress through the run - take Elite fights where possible to keep yourself strong with relics.
Items to avoid
attack
Rampage
1
C
Deal 8 damage.
Every time this card is played, increase its damage by 5 for this combat.
attack
Reckless Charge
0
B-
Deal 7 damage.
Shuffle a Dazed into your draw pile.
attack
Wild Strike
1
C+
Deal 12 damage.
Shuffle a Wound into your draw pile.
skill
Power Through
1
C-
Add 2 Wounds to your hand.
Gain 15 Block.
attack
Immolate
2
S-
Deal 21 damage to ALL enemies.
Shuffle a Burn into your discard pile.