Archetype summary
Generate infinite energy using a looping discard combo.
When to pivot to 'Infinite Discard' archetype
Calculated Gamble is a strong card to pick up early in any situation, and finding two early is a good sign to push for infinite. Prepared is fairly safe to draft alone too. Reflex and Tactician are harder to pick up without already having other combo pieces, but if you have some discard or a Tools of the Trade you can draft them with confidence.
An early Tingsha or Tough Bandages can help you survive whilst looking for your combo pieces and make your deck that much stronger when it's complete.
Star items
skill
Calculated Gamble
0
B-
Discard your hand, then draw that many cards.
Exhaust.
skill
Reflex
E+
Unplayable.
If this card is discarded from your hand, draw 2 cards.
skill
Tactician
E+
Unplayable.
If this card is discarded from your hand, gain .
skill
Prepared
0
C
Draw 1 card.
Discard 1 card.
skill
Acrobatics
1
B-
Draw 3 cards.
Discard 1 card.
This archetype generates energy by playing out 0-cost cards that discard Reflex and Tactician to get energy and refill your hand. Keep your deck small so you can draw enough to repeat the cycle and you have an infinite combo!
You'll need cheap draw to consistently refill your hand since you'll be discarding constantly, and your discard cards rarely result in a net-positive draw. (Calculated Gamble and Prepared both leave your hand one smaller than before you played it.)
Support items
skill
Backflip
1
A
Gain 5 Block.
Draw 2 cards.
skill
Expertise
1
C
Draw cards until you have 6 in hand.
skill
Concentrate
0
E
Discard 3 cards.
Gain .
attack
Sneaky Strike
2
E
Deal 12 damage.
If you have discarded a card this turn, gain .
attack
Eviscerate
3
E
Costs 1 less Energy for each card discarded this turn.
Deal 7 damage three times.
power
A Thousand Cuts
2
B
Whenever you play a card, deal 1 damage to ALL enemies.
Tingsha
rare
Whenever you discard a card during your turn, deal 3 damage to a random enemy for each card discarded.
C+
Letter Opener
uncommon
Every time you play 3 Skills in a single turn, deal 5 damage to ALL enemies.
D
A
B
B
Additional sources of draw can make setting up the combo more reliable. Backflip is always strong. Expertise is very situational but can get you out of a pinch when you're almost out of cards so you survive for another cycle.
Concentrate can be used in lieu of Tactician as another source of energy gain but is much less consistent.
Theoretically with infinite energy as long as you have some source of cheap damage you can play it repeatedly until the combat is over, but for more synergistic damage options try Tingsha, Letter Opener, Sneaky Strike, Eviscerate or A Thousand Cuts.
'Infinite Discard' archetype weaknesses
Heart and Time-Eater.
Small deck.