Archetype summary
This archetype revolves around abusing powerful status-generating cards by negating their offsets. Evolve nullifies most of the downsides of drawing statuses. Fire Breathing turns those statuses into a win condition; no more than 2 are necessary. Add some exhaust options to manage the build up of statuses, since too many Wounds can completely clog up your hand. Couple this with a few reliable draw cards to keep triggering Fire Breathing.
When to pivot to 'Status' archetype
An early Evolve allows you to pick up status-generating cards without fear. At worst, it can still be indispensable on certain fights (such as Act 1 Sentries Elite). Mark of Pain as a Neow starting boon relic makes this a no-brainer too. Fire Breathing can be a gamble to take without already having any other key pieces.
Star items
power
Evolve
1
C
Whenever you draw a Status, draw 1 card.
power
Fire Breathing
1
C+
Whenever you draw a Status or Curse card, deal 6 damage to ALL enemies.
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Support items
attack
Immolate
2
S-
Deal 21 damage to ALL enemies.
Shuffle a Burn into your discard pile.
skill
Power Through
1
C-
Add 2 Wounds to your hand.
Gain 15 Block.
attack
Reckless Charge
0
B-
Deal 7 damage.
Shuffle a Dazed into your draw pile.
attack
Wild Strike
1
C+
Deal 12 damage.
Shuffle a Wound into your draw pile.
skill
True Grit
1
C
Gain 7 Block.
Exhaust a random card from your hand.
attack
Sever Soul
2
C+
Exhaust all non-Attack cards in your hand.
Deal 16 damage.
skill
Second Wind
1
D+
Exhaust all non-Attack cards in your hand and gain 5 Block for each.
attack
Fiend Fire
2
B+
Exhaust your hand.
Deal 7 damage for each Exhausted card.
Exhaust.
power
Dark Embrace
2
D+
Whenever a card is Exhausted, draw 1 card.
skill
Battle Trance
0
A
Draw 3 cards.
You cannot draw additional cards this turn.
Mark of Pain
boss
Gain 1 Energy at the start of each turn. Start combats with 2 Wounds in your draw pile.
A+
Medical Kit
shop
Status cards can now be played. Playing a Status will Exhaust the card.
B-
B-
B-
B-
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'Status' archetype weaknesses
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