Archetype summary
Abuse high-value status-generating cards then benefit from drawing them.
When to pivot to 'Status' archetype
An early Evolve allows you to pick up status-generating cards without fear. At worst, it can still be indispensable on certain fights (such as Act 1 Sentries Elite). Mark of Pain as a Neow starting boon relic makes this a no-brainer too. Fire Breathing can be a gamble to take without already having any other key pieces.
Star items
power
Evolve
1
C
Whenever you draw a Status, draw 1 card.
power
Fire Breathing
1
C+
Whenever you draw a Status or Curse card, deal 6 damage to ALL enemies.
This archetype revolves around abusing powerful status-generating cards by negating their offsets. Evolve nullifies most of the downsides of drawing statuses. Fire Breathing turns those statuses into a win condition; no more than 2 are necessary. Add some exhaust options to manage the build up of statuses, since too many Wounds can completely clog up your hand. Couple this with a few reliable draw cards to keep triggering Fire Breathing.
Support items
attack
Immolate
2
S-
Deal 21 damage to ALL enemies.
Shuffle a Burn into your discard pile.
skill
Power Through
1
C-
Add 2 Wounds to your hand.
Gain 15 Block.
attack
Reckless Charge
0
B-
Deal 7 damage.
Shuffle a Dazed into your draw pile.
attack
Wild Strike
1
C+
Deal 12 damage.
Shuffle a Wound into your draw pile.
skill
True Grit
1
C
Gain 7 Block.
Exhaust a random card from your hand.
attack
Sever Soul
2
C+
Exhaust all non-Attack cards in your hand.
Deal 16 damage.
skill
Second Wind
1
D+
Exhaust all non-Attack cards in your hand and gain 5 Block for each.
attack
Fiend Fire
2
B+
Exhaust your hand.
Deal 7 damage for each Exhausted card.
Exhaust.
power
Dark Embrace
2
D+
Whenever a card is Exhausted, draw 1 card.
skill
Battle Trance
0
A
Draw 3 cards.
You cannot draw additional cards this turn.
skill
Warcry
0
B-
Draw a card.
Place a card from your hand on top of your draw pile.
Exhaust.
skill
Burning Pact
1
D
Exhaust 1 card.
Draw 2 cards.
curse
Ascender's Bane
Unplayable.
Ethereal.
Cannot be removed from your deck.
Mark of Pain
boss
Gain 1 Energy at the start of each turn. Start combats with 2 Wounds in your draw pile.
A+
Medical Kit
shop
Status cards can now be played. Playing a Status will Exhaust the card.
B-
B-
B-
B-
There are a few Ironclad cards that generate statuses. They tend to be more powerful to account for their downsides, and this archetype offsets the cons. Feel free to draft a few, but not so many that your Evolve takes too long to play.
Draw is important for repeatedly triggering your Fire Breathing. In addition to Evolve, pick up some Shrug It Offs and Pommel Strikes for fast cycle. Warcry is uniquely useful since it allows you to draw Statuses but also put one back on the top of your draw pile, which in some situations is the optimal move.
Feel free to draft some Exhaust cards like Burning Pact and True Grit to help manage the build up of statuses which can become excessive, particularly with Burns and Wounds. Medical Kit can help you in a pinch - if you pick this up, also consider some extra Exhaust synergies like Dark Embrace.
Mark of Pain is a nice boss relic for this archetype.
Ascender's Bane triggers Fire Breathing, which gives it some utility. I wouldn't go out of my way to pick up curses, but some events that give you curses look more attractive when you're running this build. Proceed with caution.
'Status' archetype weaknesses
It is possible to generate too many statuses. It's not uncommon to be holding 10 cards, 7 of which are Wounds, effectively rendering the draw useless. More exhaust cards can help manage this.
I strongly recommend avoiding Runic Pyramid since Wounds will not naturally discard when you have it. (Burns have an end of turn effect so will play themselves out, fortunately.) Again, Exhaust cards can solve this problem.