Archetype summary
Upgrade Searing Blow repeatedly until it one-shots foes.
When to pivot to 'Searing Blow' archetype
When you find an early Searing Blow in Act 1 and have plenty of Rest Sites ahead of you.
Star items
attack
Searing Blow
2
D+
Deal 12 damage.
Can be upgraded any number of times.
skill
Armaments
1
C+
Gain 5 Block.
Upgrade a card in your hand for the rest of combat.
Take one copy of Searing Blow and upgrade it as much as possible. Each subsequent upgrade of Searing Blow gives a bigger damage increase, making it a worthy investment.
Armaments+ isn't a necessary addition but can help spread the love, upgrading some of your other cards and even occasionally adding a temporary boost to your Searing Blow too.
Support items
attack
Headbutt
1
C+
Deal 9 damage.
Place a card from your discard pile on top of your draw pile.
skill
Shrug It Off
1
A-
Gain 8 Block.
Draw 1 card.
attack
Pommel Strike
1
C-
Deal 9 damage.
Draw 1 card.
skill
Burning Pact
1
D
Exhaust 1 card.
Draw 2 cards.
skill
Double Tap
1
B
This turn, your next Attack is played twice.
skill
Dual Wield
1
D+
Create a copy of an Attack or Power card in your hand.
attack
Bash
2
C
Deal 8 damage.
Apply 2 Vulnerable.
Molten Egg
uncommon
Whenever you add an Attack card to your deck, it is Upgraded.
A-
A-
A-
A-
Toxic Egg
uncommon
Whenever you add a Skill card to your deck, it is Upgraded.
A-
A
A
A
Frozen Egg
uncommon
Whenever you add a Power card to your deck, Upgrade it.
B+
B+
B+
B+
Necronomicon
event
The first Attack played each turn that costs 2 or more is played twice. When you take this relic, become Cursed.
A+
C
C
A+
Headbutt is important to ensure you can find your Searing Blow repeatedly. Draw cards matter for the same reason.
The egg relics can upgrade any new cards you pick up, which can be a small help, though you shouldn't be drafting too much./nDouble Tap, Dual Wield and vulnerable effects can help you get the most of your Searing Blow, as can Necronomicon.
Wing Boots help you jump to as many Rest Sites as possible.
'Searing Blow' archetype weaknesses
You can't afford to upgrade many other cards than Searing Blow, if any. When drafting cards, make sure they are already upgraded or that they don't need to be to be effective.
If you fall behind on upgrading your Searing Blow, it can be a slippery slope to your death, as you need to rest at camp fires which means you'll be taken more damage from future fights due to a weaker Searing Blow.
It can sometimes be better to forego Elite combats in order to preserve your health so you can afford to continually upgrade. The downside is you won't have many relics to support you.
Fusion Hammer is an obvious no-go.