Archetype summary
Pull dozens of free cards out of thin air with a Dead Branch and Corruption combo.
When to pivot to 'Dead Branch' archetype
If you find Dead Branch on Ironclad, pick up Corruption at the earliest opportunity. You can pick Corruption first, but without Dead Branch it requires a different strategy (see the Corruption archetype).
Star items
power
Corruption
3
A+
Skills cost 0.
Whenever you play a Skill, Exhaust it.
Dead Branch
rare
Whenever you Exhaust a card, add a random card to your hand.
S+
S
B-
S
One of Ironclad's strongest decks, but hardest to force since it relies entirely on a rare relic - Dead Branch. When combined with Corruption, all skills cost 0, exhaust, AND create new cards - potentially new skills that repeat the process. This can therefore theoretically create infinite combos on any turn. This usually creates so much effective free energy and so many options that you steamroll most encounters. To maximize this deck's potential, focus on drafting draw cards and keep your deck size small; a large deck can delay drawing Corruption, unless you have Bottled Lightning to guarantee its early use. Corruption usually require you to draft a large deck of skills but this isn't the case when you have Dead Branch. It can be useful to include cards like Fiend Fire and Second Wind which can exhaust and refill your hand if the generated cards aren’t suitable (like expensive powers, or attacks that don’t exhaust). One particular flavor of this build uses Feel No Pain and Juggernaut, chipping foes to death over time - though this is usually very hard to pull off due to the rarity of the pieces required.
Support items
attack
Fiend Fire
2
B+
Exhaust your hand.
Deal 7 damage for each Exhausted card.
Exhaust.
skill
Second Wind
1
D+
Exhaust all non-Attack cards in your hand and gain 5 Block for each.
attack
Sever Soul
2
C+
Exhaust all non-Attack cards in your hand.
Deal 16 damage.
power
Dark Embrace
2
D+
Whenever a card is Exhausted, draw 1 card.
power
Feel No Pain
1
D
Whenever a card is Exhausted, gain 3 Block.
power
Juggernaut
2
C
Whenever you gain Block, deal 5 damage to a random enemy.
skill
Sentinel
1
E+
Gain 5 Block.
If this card is Exhausted, gain .
Medical Kit
shop
Status cards can now be played. Playing a Status will Exhaust the card.
B-
B-
B-
B-
Charon's Ashes
rare
Whenever you Exhaust a card, deal 3 damage to ALL enemies.
B+
Bottled Tornado
uncommon
Upon pick up, choose a Power card. At the start of each combat, this card will be in your hand.
B+
B+
B+
B+
Cards that exhaust a lot of other cards can help keep the wheels spinning on this build. At some point you will inevitably run out of energy, but by continually exhausting you increase the chances of finding some energy gain cards, or simply generating more skills that are free anyway. Second Wind, Sever Soul and Fiend Fire are brilliant for reloading your hand in this way.
Bottled Tornado guarantees you start with Corruption which makes this build much more consistent.
It goes without saying that exhaust synergies go great here.
Barricade and Juggernaut and Feel No Pain can provide some extra damage and defence.
'Dead Branch' archetype weaknesses
The biggest downside to this deck is the difficulty in finding the rare combo pieces. Corruption can be tricky, but Dead Branch is much harder. Shops can help you hunt it down, as can Elite hunting, but it's far from a guarantee.
Time Eater can cut your turns short, but Disarms (generated or otherwise) will make it a walk in the park.