Archetype summary
Draft a bunch of 0 cost cards and pull them over and over again.
When to pivot to 'All For One' archetype
When you find an All For One in Act 1, or find one with a lot of 0 cost cards already drafted.
Star items
attack
All For One
2
C
Deal 10 damage.
Put all Cost 0 cards from your discard pile into your hand.
skill
Hologram
1
B+
Gain 3 Block.
Return a card from your discard pile to your hand.
Exhaust.
skill
Madness
1
C
Reduce the cost of a random card in your hand cost to 0 this combat.
Exhaust.
All For One is the namesake for this build, setting up for very powerful turns by pulling a ton of cards for a huge amount of value.
Hologram adds a lot of consistency to this deck. All For One occasionally pulls nothing, if drawn on turn 1 for example. In these cases Hologram can pull the All For One out of your discard pile so you can get more uses out of it. Even in its worse cases, Hologram can still pull back 0 cost cards for good value.
Madness isn't necessary but can make for some very powerful synergies, causing any card to be free and spammable in combination with All For One. The Madness event in Act 3 is great for this build. What's more, if you hit a Hologram and All For One with Madness, you get an infinite combo. An alternative infinite is hitting two All For Ones with Madness.
Support items
attack
Claw
0
C
Deal 3 damage.
All Claw cards deal 2 additional damage this combat.
attack
Scrape
1
D+
Deal 7 damage.
Draw 4 cards.
Discard all cards drawn this way that do not cost 0.
attack
Beam Cell
0
B-
Deal 3 damage and apply 1 Vulnerable.
attack
FTL
0
B
Deal 5 damage.
If you have played less than 3 cards this turn, draw 1 card.
skill
Zap
1
C-
Channel 1 Lightning.
skill
Dualcast
1
B-
Evoke your next Orb 2 times.
skill
Steam Barrier
0
B+
Gain 6 Block.
Decrease this card's Block by 1 this combat.
Frozen Eye
rare
When viewing your Draw Pile, the cards are now shown in order.
C
C+
C
D
The Defect has a bunch of solid 0 cost cards to draw using All For One and there are no must-haves. This obviously has crossover with the Claw deck but doesn't require Claws to succeed. Be aware that some cards cost 0 when upgraded, like Zap and Dualcast, which can make your All For One turns even stronger and more reliable.
Scrape is a welcome addition to this deck, allowing you to draw your 0 cost cards cheaply. It can work particularly well if Claws are your main source of damage. The downside is that it can cause you to discard important cards, most notably All For One. Frozen Eye can help offset this downside but that is a big investment for a fairly mild synergy.
'All For One' archetype weaknesses
Time Eater can punish this deck. I recommend playing out your cards still, up to 12 in one turn if possible.
Snecko Eye is generally a bad idea, although it can be used to pull back any cards that happened to randomly cost 0 in your discard pile.
Choker and Normality are to be avoided.