Archetype summary
Generate powerful cards mid-combat to answer any encounter.
When to pivot to 'Master Reality' archetype
When you find an early Master Reality. Consider steering into this if you find a Dead Branch at any point in a run.
Star items



power

Master Reality

1
B-
Whenever a card is created during combat, Upgrade it.



power

Battle Hymn

1
B-
At the start of each turn, add a Smite into your hand.



power

Study

2
C+
At the end of your turn, shuffle an Insight into your draw pile.
Dead Branch
rare
Whenever you Exhaust a card, add a random card to your hand.
S+
S
B-
S
Master Reality is the essential part of this deck, giving extra value to all of the suite of cards that generate cards. Battle Hymn and Study offer a huge amount of damage and utility, made even stronger by Master Reality.
An extra fun flavor of this archetype is the Dead Branch variant which allows you to repeatedly refill your hand with generated cards. Most cards that the Watcher generates also exhaust, giving plenty of fuel for the engine.
Support items



skill

Deceive Reality

1
B
Gain 4 Block.
Add a Safety to your hand.



skill

Safety

1
A
Retain.
Gain 12 Block.
Exhaust.



attack

Carve Reality

1
C
Deal 6 damage.
Add a Smite to your hand.



attack

Smite

1
A-
Retain.
Deal 12 damage.
Exhaust.



skill

Evaluate

1
B-
Gain 6 Block.
Shuffle an Insight into your draw pile.



attack

Reach Heaven

2
B
Deal 10 damage.
Shuffle a Through Violence into your draw pile.



attack

Through Violence

0
S+
Retain.
Deal 20 damage.
Exhaust.



skill

Deus Ex Machina
B-
Unplayable.
When you draw this card, add 2 Miracles to your hand and Exhaust.



skill

Spirit Shield

2
S
Gain 3 Block for each card in your hand.



power

Establishment

1
A
Whenever a card is Retained, reduce its cost by 1 this combat.



skill

Alpha

1
D
Shuffle a Beta into your draw pile.
Exhaust.



skill

Conjure Blade

X
D+
Shuffle an Expunger into your draw pile.
Exhaust.
(Expunger costs 1, deals 9 damage X times.)
Note that Master Reality has some synergy with Alpha and Conjure Blade, but those have separate archetypes that use them better.
'Master Reality' archetype weaknesses
Collect is fine to include to solve energy problems, but note that the Miracles it creates are already upgraded so these do not benefit from Master Reality.