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skill
Darkness
1
D+
Channel 1 Dark.
skill
Darkness+
1
D+
Channel 1 Dark.
Trigger the passive ability of all Dark orbs.
card
defect
skill
uncommon
Although dark is a powerful orb, it is probably one of the most difficult to use effectively. It doesn't do any damage until it is evoked, and for maximum efficiency really needs to be played with dualcast or multicast. It can scale two very high numbers on boss encounters, which is important when trying to trigger a certain health threshold - for example, it is possible to kill the time eater before it does its half-health heal. I find the upgrade to be fairly unremarkable as well, as typically there will be other orbs active and not necessarily multiple dark orbs. Only take this if you are planning to make the most of dark or are severely lacking in DPS right before the first boss.
attack
Barrage
1
B-
Deal 4 damage for each Channeled Orb.
attack
Beam Cell
0
B-
Deal 3 damage and apply 1 Vulnerable.
power
Biased Cognition
1
A
Gain 4 Focus.
At the start of each turn, lose 1 Focus.
power
Capacitor
1
B-
Gain 2 Orb slots.
skill
Consume
2
C+
Gain 2 Focus.
Lose 1 Orb Slot.
skill
Darkness
1
D+
Channel 1 Dark.
power
Defragment
1
B+
Gain 1 Focus.
attack
Bullseye
1
C-
Deal 8 damage.
Apply 2 Lock-On.
power
Loop
1
B-
At the start of your turn, use the passive ability of your next Orb.
skill
Recursion
1
C-
Evoke your next Orb.
Channel the Orb that was just Evoked.
attack
Compile Driver
1
C+
Deal 7 damage.
Draw 1 card for each unique Orb you have.
power
Electrodynamics
2
B+
Lightning now hits ALL enemies.
Channel 2 Lightning.
Data Disk
common
Start each combat with 1 Focus.
B+
Inserter
boss
Every 2 turns, gain 1 Orb Slot.
A
Runic Capacitor
shop
Start each combat with 3 additional Orb slots.
B
Bag of Marbles
common
At the start of each combat, apply 1 Vulnerable to ALL enemies.
B+
Toxic Egg
uncommon
Whenever you add a Skill card to your deck, it is Upgraded.
A
Torii
rare
Whenever you would receive 5 or less unblocked Attack damage, reduce it to 1.
C+
Odd Mushroom
event
When Vulnerable, take 25% more damage rather than 50%.
C-
Hand Drill
shop
Whenever you break an enemy's Block, apply 2 Vulnerable.
D+