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card
defect
skill
uncommon



skill

Fusion

2
B-
Channel 1 Plasma.



skill

Fusion+

1
B-
Channel 1 Plasma.
Fusion is an alright source of energy for the defect. I prefer to take it when I know that I have plenty of orb slots, since a typical defect deck will generate so many orbs that plasma is very quickly evoked and the sooner it is evoked the less value you get out of it. If I am lacking in energy relics, that is also another good reason to take it.



attack

Barrage

1
B-
Deal 4 damage for each Channeled Orb.




power

Capacitor

1
B-
Gain 2 Orb slots.




attack

Hyperbeam

2
B-
Deal 26 damage to ALL enemies.
Lose 3 Focus.




power

Loop

1
B-
At the start of your turn, use the passive ability of your next Orb.




attack

Meteor Strike

5
F+
Deal 24 damage.
Channel 3 Plasma.




skill

Multi-Cast

X
B
Evoke your next Orb X times.




skill

Reprogram

1
D-
Lose 1 Focus.
Gain 1 Strength.
Gain 1 Dexterity.




attack

Compile Driver

1
C+
Deal 7 damage.
Draw 1 card for each unique Orb you have.




power

Electrodynamics

2
B+
Lightning now hits ALL enemies.
Channel 2 Lightning.
