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card
defect
skill
uncommon



skill

Chaos

1
C-
Channel 1 random Orb.



skill

Chaos+

1
C-
Channel 2 random Orbs.
Due to the unpredictable nature of chaos, I typically skip this card. When upgraded it can be a cheap way of quickly filling orb slots, especially in a deck with few channelling effects. The hidden power of chaos lies in its ability to cheaply generate plasma orbs. However, a 25% success chance for a card is not good enough, And more often than not you will get orbs that you did not want.



attack

Barrage

1
B-
Deal 4 damage for each Channeled Orb.




power

Biased Cognition

1
A
Gain 4 Focus.
At the start of each turn, lose 1 Focus.




attack

Blizzard

1
E+
Deal damage equal to 2 times the Frost Channeled this combat to ALL enemies.




power

Capacitor

1
B-
Gain 2 Orb slots.




skill

Consume

2
C+
Gain 2 Focus.
Lose 1 Orb Slot.




power

Defragment

1
B+
Gain 1 Focus.




skill

Dualcast

1
B-
Evoke your next Orb 2 times.




attack

Bullseye

1
C-
Deal 8 damage.
Apply 2 Lock-On.




power

Loop

1
B-
At the start of your turn, use the passive ability of your next Orb.




attack

Meteor Strike

5
F+
Deal 24 damage.
Channel 3 Plasma.




skill

Multi-Cast

X
B
Evoke your next Orb X times.




skill

Recursion

1
C-
Evoke your next Orb.
Channel the Orb that was just Evoked.




attack

Thunder Strike

3
D-
Deal 7 damage to a random enemy for each Lightning Channeled this combat.




attack

Compile Driver

1
C+
Deal 7 damage.
Draw 1 card for each unique Orb you have.




power

Electrodynamics

2
B+
Lightning now hits ALL enemies.
Channel 2 Lightning.
